This paper describes LLVM (Low Level Virtual Machine), a compiler framework designed to support transparent, lifelong program analysis and transformation for arbitrary programs, by providing high-level information to compiler transformations at compile-time, link-time, run-time, and in idle time between runs. LLVM defines a common, low-level code representation in Static Single Assignment (SSA) form, with several novel features: a simple, language-independent type-system that exposes the primitives commonly used to implement high-level language features; an instruction for typed address arithmetic; and a simple mechanism that can be used to implement the exception handling features of high-level languages (and setjmp/longjmp in C) uniformly and efficiently. The LLVM compiler framework and code representation together provide a combination of key capabilities that are important for practical, lifelong analysis and transformation of programs. To our knowledge, no existing compilation approach provides all these capabilities. We describe the design of the LLVM representation and compiler framework, and evaluate the design in three ways: (a) the size and effectiveness of the representation, including the type information it provides; (b) compiler performance for several interprocedural problems; and (c) illustrative examples of the benefits LLVM provides for several challenging compiler problems.
Today's shared-memory parallel programming models are complex and error-prone.While many parallel programs are intended to be deterministic, unanticipated thread interleavings can lead to subtle bugs and nondeterministic semantics. In this paper, we demonstrate that a practical type and effect system can simplify parallel programming by guaranteeing deterministic semantics with modular, compile-time type checking even in a rich, concurrent object-oriented language such as Java. We describe an object-oriented type and effect system that provides several new capabilities over previous systems for expressing deterministic parallel algorithms.We also describe a language called Deterministic Parallel Java (DPJ) that incorporates the new type system features, and we show that a core subset of DPJ is sound. We describe an experimental validation showing thatDPJ can express a wide range of realistic parallel programs; that the new type system features are useful for such programs; and that the parallel programs exhibit good performance gains (coming close to or beating equivalent, nondeterministic multithreaded programs where those are available).
The problem of enforcing correct usage of array and pointer references in C and C++ programs remains unsolved. The approach proposed by Jones and Kelly (extended by Ruwase and Lam) is the only one we know of that does not require significant manual changes to programs, but it has extremely high overheads of 5x-6x and 11x-12x in the two versions. In this paper, we describe a collection of techniques that dramatically reduce the overhead of this approach, by exploiting a fine-grain partitioning of memory called Automatic Pool Allocation. Together, these techniques bring the average overhead checks down to only 12% for a set of benchmarks (but 69% for one case). We show that the memory partitioning is key to bringing down this overhead. We also show that our technique successfully detects all buffer overrun violations in a test suite modeling reported violations in some important real-world programs.
With continued CMOS scaling, future shipped hardware will be increasingly vulnerable to in-the-field faults. To be broadly deployable, the hardware reliability solution must incur low overheads, precluding use of expensive redundancy. We explore a cooperative hardware-software solution that watches for anomalous software behavior to indicate the presence of hardware faults. Fundamental to such a solution is a characterization of how hardware faults in different microarchitectural structures of a modern processor propagate through the application and OS.This paper aims to provide such a characterization, resulting in identifying low-cost detection methods and providing guidelines for implementation of the recovery and diagnosis components of such a reliability solution. We focus on hard faults because they are increasingly important and have different system implications than the much studied transients. We achieve our goals through fault injection experiments with a microarchitecture-level full system timing simulator. Our main results are: (1) we are able to detect 95% of the unmasked faults in 7 out of 8 studied microarchitectural structures with simple detectors that incur zero to little hardware overhead; (2) over 86% of these detections are within latencies that existing hardware checkpointing schemes can handle, while others require software checkpointing; and (3) a surprisingly large fraction of the detected faults corrupt OS state, but almost all of these are detected with latencies short enough to use hardware checkpointing, thereby enabling OS recovery in virtually all such cases.
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