2013
DOI: 10.1016/j.scoms.2013.10.001
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The transformation of audiovisual media companies: The cases of Mediaset (Italy) and Antena 3 (Spain)

Abstract: Keeping in mind recent industry trends such as digitalization and audience fragmentation, we would like to examine the transformation of television companies in the new digital context. Specifically, we would like to compare two leading audiovisual companies in Italy and Spain, Mediaset and Antena 3, highlighting how their multiplatform strategies have impacted the core business. Historically, they have both been important players in the audiovisual market, not only in their own countries but in the internatio… Show more

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Cited by 6 publications
(4 citation statements)
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“…For example, game developers can obtain not only direct income from players buying games and related props, but also licensing fees by authorizing downstream additional products (such as popular game dolls, clothing, or character collection cards). In general, the greater the acceptance or popularity of a game, the greater the likelihood that the game developer will profit through multiple channels [60]. Therefore, this paper suggests that the higher the acceptance and popularity of the game, the more successful the game is, in other words, the better the product performance will be.…”
Section: Measures (1) Dependent Variablementioning
confidence: 96%
See 1 more Smart Citation
“…For example, game developers can obtain not only direct income from players buying games and related props, but also licensing fees by authorizing downstream additional products (such as popular game dolls, clothing, or character collection cards). In general, the greater the acceptance or popularity of a game, the greater the likelihood that the game developer will profit through multiple channels [60]. Therefore, this paper suggests that the higher the acceptance and popularity of the game, the more successful the game is, in other words, the better the product performance will be.…”
Section: Measures (1) Dependent Variablementioning
confidence: 96%
“…Product performance is to capture successful games. Games can often generate multiple profit models [60]. For example, game developers can obtain not only direct income from players buying games and related props, but also licensing fees by authorizing downstream additional products (such as popular game dolls, clothing, or character collection cards).…”
Section: Measures (1) Dependent Variablementioning
confidence: 99%
“…Thanks to the digital revolution, devices have a higher focus on online interactive media, Internet TV, over-the-top (OTT) content, on-demand streaming media, and home networking access (Deloitte, 2011;Accenture, 2012;Tyron 2012) and the traditional audiovisual companies are trying to adapt their products to these new devices (Weeds, 2008;Doyle, 2010;Medina et al, 2011;Medina and Prario, 2013). The main broadcasters have started to offer online contents on a payment basis.…”
Section: Introductionmentioning
confidence: 99%
“…Las compañías tradicionales están tratando de adaptar sus ofertas a este nuevo ecosistema (Weeds, 2008;Doyle, 2010;Medina et al, 2011;Medina and Prario, 2013) y las más competitivas están empezando a ofrecer contenidos online de pago.…”
Section: Introductionunclassified