2020
DOI: 10.3389/fpsyg.2020.593877
|View full text |Cite
|
Sign up to set email alerts
|

The Universals of Games and Sports

Abstract: The so-called traditional motor games are group situations that function like smallscale societies, full of emotionally rich vicissitudes and proper objectives, alliances, and antagonisms. Traditional games have certainly been the object of many dispersed, really interesting studies, but no general conception of them, based on a scientifically supported methodological approach, has been developed so far. How do these games work? Does their development depend on sheer chance? Does it respond to any underlying s… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

2
40
0
8

Year Published

2020
2020
2024
2024

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 40 publications
(50 citation statements)
references
References 4 publications
2
40
0
8
Order By: Relevance
“…Thus, these activities were QTSG, i.e., activities without rules, open to constant changes in game actions, at the will of the participants. They were mostly psychomotor ( Figure 2 , Cluster 1), which is in line with previous research ( Alonso et al, 2010 ) but against the findings in the Olympic Games ( Parlebas, 1988 ; Pic, 2018 ; Parlebas, 2020 ), and absent of any motor interaction with others, that is, they allowed testing the self-sufficiency of each person in risky situations. Exploration, creativity, fantasy, and overcoming of fear were constant in the motor behaviors associated with the process of subjectification of the material culture of this moment.…”
Section: The Ethnomotor Feature Of La With and Without He Warlike Consupporting
confidence: 89%
See 1 more Smart Citation
“…Thus, these activities were QTSG, i.e., activities without rules, open to constant changes in game actions, at the will of the participants. They were mostly psychomotor ( Figure 2 , Cluster 1), which is in line with previous research ( Alonso et al, 2010 ) but against the findings in the Olympic Games ( Parlebas, 1988 ; Pic, 2018 ; Parlebas, 2020 ), and absent of any motor interaction with others, that is, they allowed testing the self-sufficiency of each person in risky situations. Exploration, creativity, fantasy, and overcoming of fear were constant in the motor behaviors associated with the process of subjectification of the material culture of this moment.…”
Section: The Ethnomotor Feature Of La With and Without He Warlike Consupporting
confidence: 89%
“…Motor praxeology establishes that each LA (TSG or QTSG) has an internal logic that determines a particular way of relating to other participants, to space, to time, and to material ( Parlebas, 2020 ). Each one of these internal relationships originates from singular features, for example, relationship with others [motor interaction type: without interaction between participants (psychomotor)]; with motor interaction between players (sociomotor); domains of motor action (cooperation, opposition, or cooperation-opposition); relationship with space (stable or unstable space implying contingencies; space as q goal to be reached, fixed or in-motion, human or artificial); relationship with the material (with or without objects); and relationship with time (with or without a final outcome).…”
Section: Introductionmentioning
confidence: 99%
“…The structure of the games conditions the motor consequences, and consequently, the learning effects on the different dimensions of the motor behavior [12]. The value of traditional games as pedagogical tools, that foster emotional facets or affectivity [14,15], create new relationships, develop social adaptability or boost initiative and decision, has been highlighted [16]. However, to our knowledge, the consequences of traditional motor games on other dimensions such as physical-physiological or behavioral ones have not been assessed.…”
Section: Introductionmentioning
confidence: 99%
“…Among other games, tag games are usually employed during physical education lessons or training sessions [17,18]. Compared with sports and other traditional games, these games offer different networks of motor interaction [19] in which the protagonism of each player is more than just being a member of a team [16]; for instance, one against all (e.g., classic tag game), convergent games (e.g., chain tag game), or games with permutation network (e.g., the "What's the time, Mr. Wolf?"…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation