Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces 2014
DOI: 10.1145/2669485.2669516
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The Usability of a Tabletop Application for Neuro-Rehabilitation from Therapists' Point of View

Abstract: The success of virtual environments in neuro-rehabilitation crucially relies on the acceptance of its users. Thus, in the development of virtual rehabilitation environments usually a user-centered design process is followed. Most approaches concentrate on the patient as end user, however, the target group might be two-fold. The fun.tast.tisch. project aims at the development of a tabletop-based software system for therapists and patients as supporting means in conventional neuro-rehabilitation. Both target gro… Show more

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Cited by 12 publications
(1 citation statement)
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“…These tools were made with the specific goal of helping a specific target group with predefined medical conditions. Some examples include Silverfit (Rademaker et al, 2009), Vivid GX (Rand et al, 2004), Tovertafel (Augstein et al, 2014) and fun.tast.tisch (Augstein et al, 2013).…”
Section: Exergames For Rehabilitationmentioning
confidence: 99%
“…These tools were made with the specific goal of helping a specific target group with predefined medical conditions. Some examples include Silverfit (Rademaker et al, 2009), Vivid GX (Rand et al, 2004), Tovertafel (Augstein et al, 2014) and fun.tast.tisch (Augstein et al, 2013).…”
Section: Exergames For Rehabilitationmentioning
confidence: 99%