“…- Affect: several studies have been proposed to evaluate the player experience during gameplay in terms of sentiments, emotions and attitudes. Emotion is a key multidimensional concept composed of four main aspects namely: (1)subjective experience (feelings of pleasure or displeasure including engagement, motivation, frustration or boredom), (2)cognitive aspects (attention to relevant stimuli), (3)physiological aspects (heart rate, temperature, muscle tension) and (4)behavioral aspects (facial expressions and specific action tendencies) (Habgood & Ainsworth, 2011 ) (Vlachopoulos & Makri, 2017 ) (Abdellatif et al, 2018 ) (Rahimi et al, 2021 ). There are also others works interested in analyzing and evaluating criteria related to the usability concept such as ease of use, learnability, efficiency, understandability, usefulness, and acceptance (Erhel & Jamet, 2013 ) (Ravyse et al, 2017 ).
…”