2018
DOI: 10.1590/0034-7167-2017-0023
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The use of gamification to teach in the nursing field

Abstract: The adoption of gamification was considered an interesting and innovative approach, as an alternative to traditional practices and applicable to Nursing teaching. In the quantitative analysis, it was observed that the course contemplates the set of evaluated criteria. Final considerations: Gamification contributes to the formation of competences among Nursing students for positively influencing the teaching-learning process. It can be understood as one more resource in the teaching work with a view to student … Show more

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Cited by 50 publications
(52 citation statements)
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“…As our participants reported in the satisfaction questionnaire, it enabled them to remember and apply knowledge more easily. In the same line of results, previous reports on the use of gamification in nursing studies support these findings, such as using an escape room among [22,26], in which gamification helped to acquire competencies by positively shaping the teaching-learning process. Gamification has been shown to successfully increase students' motivation to learn and to be an additional resource based on student engagement and meaningful learning in education [27].…”
Section: Principal Findingssupporting
confidence: 75%
“…As our participants reported in the satisfaction questionnaire, it enabled them to remember and apply knowledge more easily. In the same line of results, previous reports on the use of gamification in nursing studies support these findings, such as using an escape room among [22,26], in which gamification helped to acquire competencies by positively shaping the teaching-learning process. Gamification has been shown to successfully increase students' motivation to learn and to be an additional resource based on student engagement and meaningful learning in education [27].…”
Section: Principal Findingssupporting
confidence: 75%
“…En este estudio, el módulo educativo se consideró, en general, como adecuado, requiriendo ajustes en algunos aspectos en relación con la característica interacción. En cuanto al contenido aplicado, los resultados obtenidos coinciden con estudios similares, indicando que, aunque extenso, es adecuado y bien estructurado, distribuido en cuatro capítulos que cubren textos, imágenes y videos, necesarios para alcanzar los objetivos propuestos (14,19,24) .…”
Section: Discussionunclassified
“…Actualmente encontramos trabajos que nos revelan una relación positiva entre la utilización de la gamificación y el incremento de la motivación, la atención en el aula y la interacción positiva entre el alumnado (Carrión Candel, 2018;Castro y Gonçalves, 2018;Vélez Osorio, 2016). Existen algunos trabajos que la relacionan con un incremento de notas del alumnado (Pinto Tortosa et al, 2017), pero éste sería un campo que requiere estudios pormenorizados.…”
Section: La Cohesión Del Aprendizaje Colaborativo Y Cooperativo a Traunclassified