2007
DOI: 10.1108/02632770710753316
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The use of virtual tours for cognitive preparation of visitors: a case study for VHE

Abstract: Purpose -The purpose of this paper is to explore the issue of using virtual tours to improve health and safety through preparatory familiarisation for visits to the swarming area. The main objective of the virtual environment system is path finding by commanding spatial skills. Design/methodology/approach -Provides a case study of the area of Jamarat. One of the main ritual sites during the Hajj, in which Muslims stone the devil during the annual pilgrimage, will be unveiled from a virtual reality perspective … Show more

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Cited by 12 publications
(4 citation statements)
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“…Another advantage of virtual media is also stated by Widyarto and Latiff (2007: 284) virtual learning is a very cost-effective alternative [8]. The cost savings are because learning can be done only in the classroom but can present it as if it were in the place of the incident directly.…”
Section: A Results 1) the Advantages Of Virtual Mediamentioning
confidence: 98%
“…Another advantage of virtual media is also stated by Widyarto and Latiff (2007: 284) virtual learning is a very cost-effective alternative [8]. The cost savings are because learning can be done only in the classroom but can present it as if it were in the place of the incident directly.…”
Section: A Results 1) the Advantages Of Virtual Mediamentioning
confidence: 98%
“…The most recent game by Xbox at the time of writing, Forza Horizon 5, launched in November 2021, features places in Mexico including the city of Guanajuato. Widyarto and Latiff (2007) argue that a virtual application works well in a travel context as a tool for getting to know the place, for instance, for navigation purposes. Schwartz (2006), in his study of video games, discusses the fact that many games combine fantasy with a sense of realism.…”
Section: The Use Of Video Games and Photo-realismmentioning
confidence: 99%
“…University architecture departments have been shown to use SL as a low cost environment for testing students designs (Fang and Lee, 2009). It has been used as a tool to familiarise new visitors to an environment before they actually visit in order to reduce potential dangers, as in the case of Hajj pilgrims being offered the chance to tour a virtual Mecca (Widyarto and Latiff, 2007). The legal ramifications of virtual property ownership have also drawn attention as the sale of land and objects within SL constitutes a substantial real world economy (Svetvilnas, 2008).…”
Section: Virtual Worlds Second Lives and The Librarymentioning
confidence: 99%