2020
DOI: 10.1007/978-3-030-37869-1_19
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The Use of VR in Journalism: Current Research and Future Opportunities

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Cited by 6 publications
(4 citation statements)
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“…VR technology brings several ethical challenges, including the representation of truth and objectivity (Tribusean, 2020), the balance between entertainment value and informative VR content, and the consideration of potential risks in physical and emotional harm.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…VR technology brings several ethical challenges, including the representation of truth and objectivity (Tribusean, 2020), the balance between entertainment value and informative VR content, and the consideration of potential risks in physical and emotional harm.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Immersive technology tends to increase users’ subjective sense of presence—the subjective experience of being in one place or environment (Soliman et al, 2017). Many studies examining immersive technology have centered on the specific functions of VR, for example, presence, interactivity, and immersion (Tribusean, 2020). VR refers to ‘a computer-generated (CG)/digital environment that can be experienced and interacted with as if that environment were real’ (Jerald, 2016: 9).…”
Section: The Digital World: Virtual Realitymentioning
confidence: 99%
“…Secondly, in the context of cybersecurity training, gamified VR settings [33] were conducive to enhanced learning experiences (in comparison to traditional lessons) [34]. Thirdly, in the nascent field of immersive journalism [35], [36], VR has been described to be able to offer a unique grasp on a given situation by "transferring people's sensation of place to a space where a credible action is taking place that they perceive as really happening, and where, most importantly, it is their very body involved in this action" [37]. Furthermore, De la Peña (who has also been called the "godmother of VR" [38]) adds that VR facilitates a "profoundly different way to experience the news, and therefore ultimately to understand it in a way that is otherwise impossible, without really being there" [37].…”
Section: A Vr Deepfakes For Epistemic Security Training 1) Awareness ...mentioning
confidence: 99%
“…Nevertheless, multiple early IJ formats in VR have been developped in the last two decades. The first VR news story of the New York Times (NYT) (albeit only as 360-degree film downloadable from a NYT app which some would strictly speaking not label as VR content [67]) termed "The Displaced" [23] was focused on three children from different nations displaced by war and allowed a visual exploration of the effects of the devastation. Furthermore, "Project Syria" facilitated an immersive VR experience featuring a bomb explosion in Aleppo and a refugee camp [23] that could be viewed with Oculus Rift or HTC Vive while "Assent" was devised as a VR documentary that could be viewed with Oculus Rift depicting the witnessing of military executions in Chile from the perspective of the maker's father.…”
Section: B Immersive Journalism Vr and Disinformationmentioning
confidence: 99%