2012
DOI: 10.1007/978-3-642-28801-2_10
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The User and Domain Models of the TERENCE Adaptive Learning System

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Cited by 12 publications
(3 citation statements)
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“…One could ultimately envision a user-centric software that integrates different sources of information about the user (this could include personality traits, physiological data, demographics, preferences, desires and behaviour) (Cooper, Reimann, and Cronin 2007) and is capable of accurately infering user's affect and consequently suggest personalised content. The concept of context-independent users' models is not new (Kobsa 2001;Bartle 1996) yet very few examples can be found in the literature on providing a general representation of users (Alrifai et al 2012;Heckmann et al 2007) and this field has not been, to the best of our knowledge, researched within the games domain. This might be in part because of the difficulty in defining a shared model of UE that can be used by different systems and because inferring users' state from data collected about the interaction with multiple systems is not an obvious task.…”
Section: Introductionmentioning
confidence: 99%
“…One could ultimately envision a user-centric software that integrates different sources of information about the user (this could include personality traits, physiological data, demographics, preferences, desires and behaviour) (Cooper, Reimann, and Cronin 2007) and is capable of accurately infering user's affect and consequently suggest personalised content. The concept of context-independent users' models is not new (Kobsa 2001;Bartle 1996) yet very few examples can be found in the literature on providing a general representation of users (Alrifai et al 2012;Heckmann et al 2007) and this field has not been, to the best of our knowledge, researched within the games domain. This might be in part because of the difficulty in defining a shared model of UE that can be used by different systems and because inferring users' state from data collected about the interaction with multiple systems is not an obvious task.…”
Section: Introductionmentioning
confidence: 99%
“…TERENCE, part of an FP7 ICT TEL project, builds an adaptive learning system (ALS) [3] for improving the text comprehension of such children. The conceptual model of the TERENCE ALS is described in [1], [2]. In particular, the domain model structures the material of the ALS, namely, stories and games for improving text comprehension.…”
Section: Introductionmentioning
confidence: 99%
“…For information concerning the reading material and tasks, see [6]. Moreover, the models for the learning material and learners of the system are described in [4], how the user centered design (UCD) was used for them is in [2], whereas some of the adaptation rules are outlined in [5]. The game design for all the TERENCE games is in [3] and, finally, the architecture for games and their automatic generation is outlined in [10].…”
mentioning
confidence: 99%