2020
DOI: 10.1007/978-3-030-51194-4_106
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The Virtualization of the Fashion Product

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Cited by 11 publications
(7 citation statements)
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“…Digitalization and virtualisation also impact the spaces in which interaction takes place: "humanity is now living in a hybrid existence between the virtual and the actual world and consequently all our cultural activities will be transformed, evolving into new kinds of expressions and existences." (Santos et al, 2020). While in the past interaction with body equipment took place in the physical sphere of human experience, today, with the advent of the digital, physical boundaries are being broken down to explore hybrid territories between the virtual and real worlds.…”
Section: Discussionmentioning
confidence: 99%
“…Digitalization and virtualisation also impact the spaces in which interaction takes place: "humanity is now living in a hybrid existence between the virtual and the actual world and consequently all our cultural activities will be transformed, evolving into new kinds of expressions and existences." (Santos et al, 2020). While in the past interaction with body equipment took place in the physical sphere of human experience, today, with the advent of the digital, physical boundaries are being broken down to explore hybrid territories between the virtual and real worlds.…”
Section: Discussionmentioning
confidence: 99%
“…By 2020, the discussion had moved to gamification [94]; the impact of consumers spending more time online and at home for retail [58,59]; living more of life virtually and dematerialisation of fashion [57,98]; the move to virtual fashion shows [95][96][97]; 3D virtual technologies for refashioning or re-using materials or garments [61,62].…”
Section: Thematic Overviewmentioning
confidence: 99%
“…The second most popular topic area was around consumer acceptance and perceptions. Many of these pieces of work examined technology acceptance and adoption [56][57][58]69,79,80,83] or purchase intentions [81]. However, some explored how immersive technologies may directly influence more sustainable consumer behaviour through virtual marketing [84], with some discussing the capacity of the technology to educate consumers about the lifespan of garment production [93] or the impact of the technology on social responsibility, fair-trade purchases [60], and green consumerism [70].…”
Section: Consumer Acceptance and Perceptionsmentioning
confidence: 99%
“…Designers of The Fabricant translate their material and embodied knowledge into digital-only form (cf. Harris 2005, 24;Santos, Montagna, and Neto 2020). Amber showed me on the computer how she starts the process of "sculpting on the body."…”
Section: Processesmentioning
confidence: 99%