1996
DOI: 10.1002/(sici)1097-0207(19961015)39:19<3327::aid-nme2>3.0.co;2-h
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The Whisker Weaving Algorithm: A Connectivity-Based Method for Constructing All-Hexahedral Finite Element Meshes

Abstract: SUMMARYThis paper introduces a new algorithm called whisker weaving for constructing unstructured, all-hexahedral finite element meshes. Whisker weaving is based on the Spatial Twist Continuum (STC), a global interpretation of the geometric dual of an all-hexahedral mesh. Whisker weaving begins with a closed, all-quadrilateral surface mesh bounding a solid geometry, then constructs hexahedral element connectivity advancing into the solid. The result of the whisker weaving algorithm is a complete representation… Show more

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Cited by 205 publications
(90 citation statements)
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“…Currently, Gasilov et al [6] is developing a practical algorithm for CUBIT, along the lines of the proof of Theorem 6, to reduce the problem of constructing a compatible hexahedral mesh for a topological sphere with n-handles to the problem of constructing a compatible hexahedral mesh for a topological sphere. The sphere will then be meshed using the Whisker Weaving algorithm [3], or perhaps one of the other techniques available in CUBIT, such mapping identifiable subregions[ 141. Whisker Weaving is based on the STC, and meshes a topological sphere by creating the arrangement of pseudo-manifolds in an advancing-front manner (in contrast to Section 5).…”
Section: Discussionmentioning
confidence: 99%
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“…Currently, Gasilov et al [6] is developing a practical algorithm for CUBIT, along the lines of the proof of Theorem 6, to reduce the problem of constructing a compatible hexahedral mesh for a topological sphere with n-handles to the problem of constructing a compatible hexahedral mesh for a topological sphere. The sphere will then be meshed using the Whisker Weaving algorithm [3], or perhaps one of the other techniques available in CUBIT, such mapping identifiable subregions[ 141. Whisker Weaving is based on the STC, and meshes a topological sphere by creating the arrangement of pseudo-manifolds in an advancing-front manner (in contrast to Section 5).…”
Section: Discussionmentioning
confidence: 99%
“…Of those that do, all either change the surface mesh in some way, or add non-hexahedral elements. For example, Plastering[l6], the current version of Whisker Weaving [3], and Algor's Hexagen coupled with Houdini[lS], all allow the user to chose between changing the surface mesh, and having all hexahedral elements. This paper shows that these caveats are not usually necessary, so I hope developers will be inspired to remove them from their codes.…”
Section: Introductionmentioning
confidence: 99%
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“…Plastering places elements on boundaries first and advances towards the center of the volume [10] [8]. Whisker weaving first construct the spatial twist continuum (STC) or dual of the hex mesh, then the hex elements can be fitted into the volume using the STC as a guide [59].…”
Section: Hexahedral Mesh Generationmentioning
confidence: 99%