For real-time stereo vision system, this paper analyzes the parallax generation mechanism of the virtual camera imaging; it presents projection transform of binocular images in single camera space. At the same time it changes the control depth perception by introducing camera wheelbase into bending deformation of the object, which can ensure the continuity of non-uniform compression ratio. The method is simple and flexible. The experimental results show that the depth mapping method will not visually produce distortion,which can effectively improve the quality of image. This method is a 3D graphics development for virtual reality and real-time game rendering, and it can be applied to 3D computer animation. When rendering stereo image, it can use this method to control the depth, which can reduce the amount of complicated work in post-production.