2010
DOI: 10.4101/jvwr.v3i3.1563
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Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites.

Abstract: The objective of this study is to examine what drives visitor retention in successful businesses operating in online virtual world environments. The study draws motivation from increasing anecdotal evidence reporting on high profile corporate brands withdrawing from operations in Second Life - citing low visitor traffic as their motivation. Early adopter corporations that established business operations in Second Life did so anticipating benefits from the new technology akin to the quantum leap made when they … Show more

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Cited by 10 publications
(12 citation statements)
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“…The degree to which respondents perceived themselves to be meaningfully integrated into/involved with an MMORPG-based virtual community was measured using five items, all adapted from Halverson. 35 …”
Section: Methodsmentioning
confidence: 97%
“…The degree to which respondents perceived themselves to be meaningfully integrated into/involved with an MMORPG-based virtual community was measured using five items, all adapted from Halverson. 35 …”
Section: Methodsmentioning
confidence: 97%
“…Support groups of all types exist online and provide a space that allows for emotional outlet. MMORPGs can serve as a "third place" that allows the strain of emotional work to be directed to other venues (Halvorson 2011;Oldenburg 1989;Soukup 2006;Steinkuehler and Williams 2006).…”
Section: Discussionmentioning
confidence: 99%
“…Indeed, online communities bring together like-minded individuals or communities of choice (Halvorson 2011;Oldenburg 1989;Wellman 2001). Analogous to other communities of interest or choice, members of MMORPG communities become connected through general knowledge of the game and concern over the state of the game and its players.…”
Section: Mmorpg Communitiesmentioning
confidence: 99%
See 1 more Smart Citation
“…Oldenburg () defined third places as physical, public locations where local residents informally gather to converse with each other. Third places differ from other public venues because emphasis is placed on informal conversation with community members (Halvorson, ). This phenomenon contrasts with locations where community members gather (eg, movie theaters, post offices, shopping centers) but experience minimal interaction (Denning, ; Portillo, ).…”
Section: Informal Learningmentioning
confidence: 99%