2020
DOI: 10.4018/978-1-7998-4960-5.ch001
|View full text |Cite
|
Sign up to set email alerts
|

This History and Evolution of Virtual Reality

Abstract: Virtual reality (VR) is a continuously evolving technology that is gradually being integrated into the teaching-learning process, within institutions of higher education. VR has the potential to transform the instructional process, enhance student learning, and engage students in a more interactive manner than has occurred historically. While technology integration within the instructional process has been initiated within institutions of higher education, mass adoption among faculty has not yet occurred. This… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 42 publications
0
2
0
Order By: Relevance
“…It uses the computer as the core architecture, calculates and simulates a three-dimensional (3D) virtual environment, and combines with other somatosensory devices (such as somatosensory handle, sensing helmet, 3D glasses) to make up the gap between the virtual environment and reality 22…”
Section: Introductionmentioning
confidence: 99%
“…It uses the computer as the core architecture, calculates and simulates a three-dimensional (3D) virtual environment, and combines with other somatosensory devices (such as somatosensory handle, sensing helmet, 3D glasses) to make up the gap between the virtual environment and reality 22…”
Section: Introductionmentioning
confidence: 99%
“…Ivan Sutherland first introduced VR in 1965 and NASA developed a virtual interface environment workstation (VIEW) in the 1980s, Palmer Luckey introduced the Oculus Rift in 2012 (Daily, 2021), paving the way for VR in education. In May 2018, Labster announced the development of a virtual simulator to provide an immersive experience for biology and anatomy lab courses, introducing VR as a digital tool to address the unique skill requirements of biology laboratories (Aebersold, 2018).…”
Section: Instructor Challengesmentioning
confidence: 99%