“…Virtual worlds are sites for socialization, advertisement, employment, support group facilitation, artistic expression, education, and research (Baldwin, 2008; Boellstorff, 2008; Cole, Nolan, Seko, Mancuso, & Ospina, 2011; Conrad, Neale, & Charles, 2010; Messinger et al, 2009; Taylor, 1999; Thomas & Brown, 2009). Scholarship on the applicability of virtual worlds, such as Second Life, as platforms for social support for people with disabilities, or for research initiatives (Cole et al, 2011; Forman, Baker, Pater, & Smith, 2011; Gamito et al, 2011; Gervasi, Magni, & Zampolini, 2010; Good, Gnanayutham, Sambhanthan, & Panjganj, 2011; Gorini, Gaggioli, & Riva, 2007; Parsons, 2012; Riva et al, 2010; Stendal, Molka-Danielsen, & Munkvold, 2011) reveal alternative possibilities beyond examinations of the cultural and sub-cultural expressions of identity within these worlds (Baldwin, 2008; Bardzell & Odom, 2008; Boellstorff, 2008; Kafai, Fields, & Cook, 2007; Mackenzie, 2011; Schulze, 2011).…”