2013
DOI: 10.1080/10304312.2013.794190
|View full text |Cite
|
Sign up to set email alerts
|

Second life avatars as extensions of social and physical bodies in people with Myalgic Encephalomyelitis/Chronic Fatigue Syndrome

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2014
2014
2020
2020

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 12 publications
(6 citation statements)
references
References 20 publications
0
6
0
Order By: Relevance
“…Previous research has explored the potential for technological innovation (e.g. the use of avatars in online platforms) to reduce social isolation in these populations [37] though the specific approaches taken in these studies (i.e. moving around a virtual world) can lead to disorientation and nausea.…”
Section: Social Isolation and Technologymentioning
confidence: 99%
“…Previous research has explored the potential for technological innovation (e.g. the use of avatars in online platforms) to reduce social isolation in these populations [37] though the specific approaches taken in these studies (i.e. moving around a virtual world) can lead to disorientation and nausea.…”
Section: Social Isolation and Technologymentioning
confidence: 99%
“…SL’s technology allows users to build anything imaginable, explore various lands and from seaside towns to educational institutions, speak with other users, and purchase products (Atkinson, 2008). As users explore different aspects of SL, they may come into contact with organizations who have integrated their services into this world, a few of which include implementing learning activities for distance education (Hartley, Ludlow, & Duff, 2015), simulating medical activities to show patients what they will experience before undergoing procedures (Best & Butler, 2013; Hudson, Taylor, Kozachik, Shaefer, & Wilson, 2015), reducing speech anxiety through virtual world workshops (Guzel & Aydin, 2014), and Starwood brand hotels building virtual hotels for users to stay in (Jana, 2006; Lynch, 2006). Freedom to explore anything in SL and the possibility of coming into contact with outside organizations suggests that it is place where its users must figure out what to do as they immerse themselves in SL, just like they would in real life.…”
Section: Theoretical Conceptualizationmentioning
confidence: 99%
“…For wheelchair users, this may be just a question of avatar design; however, for others, such as people with cognitive, vision, or hearing impairment who require accessibility measures that may force disclosure, particularly if they are unavailable, disability remains at the forefront. As Best and Butler (2013) found, the role of the physical body can act to limit the actions of the avatar body by making it difficult for a person to interact with the technology. Before Second Life activated its voice communication, deaf people were able to use the network easily through the text interface; however, they were excluded when the new technology was deployed and residents increasingly moved to the new communications medium (Carr, 2009).…”
Section: Identity Avatars and Disabilitymentioning
confidence: 99%