2015
DOI: 10.1016/j.cja.2015.06.003
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Three-dimensional cooperative guidance laws against stationary and maneuvering targets

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Cited by 98 publications
(32 citation statements)
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“…Predicting effectively the position of the virtual interception point between the interceptor and the target can improve the performance of the terminal guidance for intercepting the maneuvering target, and reduce the influence of the target maneuvering on the guidance law. The prediction of the position of the virtual interception point can be given as (11) where, x d i (i = 1 . .…”
Section: B Cooperative Trajectory Shaping Mid-course Guidance Law Dementioning
confidence: 99%
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“…Predicting effectively the position of the virtual interception point between the interceptor and the target can improve the performance of the terminal guidance for intercepting the maneuvering target, and reduce the influence of the target maneuvering on the guidance law. The prediction of the position of the virtual interception point can be given as (11) where, x d i (i = 1 . .…”
Section: B Cooperative Trajectory Shaping Mid-course Guidance Law Dementioning
confidence: 99%
“…It should be noted that the guidance laws presented in [5]- [10] were developed for a two-dimensional engagement, leading to a relatively unexploited issue of three-dimensional salvo attack. For the three-dimensional cooperative guidance problem, authors in [11] integrated a coordination component for simultaneous arrival based on time-to-go estimation with the classical PNG to realize salvo attack against both stationary and maneuvering targets. Subsequently, finite-time stability theory was introduced in [12] to realize impact-angle-constrained three-dimensional salvo attack of multiple interceptors.…”
Section: Introductionmentioning
confidence: 99%
“…By differentiating (15), the derivative of time-to-go go with respect to downrange can be calculated as…”
Section: Estimation Of Time-to-go Accurate Estimation Of Time-mentioning
confidence: 99%
“…The PIP is defined as a virtual point where the missile is expected to intercept the target. The target is assumed to have a speed with a heading angle , and the virtual position ( ) can be calculated online as follows: where ( , ) and ( , ) are the predicted interception point and the current position of the target, respectively, and go is the time-to-go estimation defined in (15). Using this method, we can approximate a nonmaneuvering target as a virtual stationary target.…”
Section: Extension To Nonmaneuvering Targetsmentioning
confidence: 99%
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