2015
DOI: 10.1177/1553350615573581
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Three-Dimensional Eye Tracking in a Surgical Scenario

Abstract: By applying our method of calculating convergence points using eye tracking, we were able to elicit the eye movement patterns of human operators between the normal and stereovision conditions. Knowledge from this study can be applied to the design of surgical visual systems, with the goal of improving surgical performance and patient safety.

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Cited by 10 publications
(5 citation statements)
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“…Over the last decade, eye tracking systems have been developed and used in many fields such as in driving simulators [Alberti et al 2012], in human computer interaction [Majaranta and Bulling 2014] in medical applications to improve teaching [Chetwood et al 2012] and teamwork [Bogdanova et al 2015], in marketing [Rosbergen et al 1997], standard oculography [van der Geest and Frens 2002;Weber et al 2009] and many more [Popelka et al 2012;Staudte and Crocker 2008;. These applications attest the large variety of information that can be interpreted from eye tracking data.…”
Section: Introductionmentioning
confidence: 99%
“…Over the last decade, eye tracking systems have been developed and used in many fields such as in driving simulators [Alberti et al 2012], in human computer interaction [Majaranta and Bulling 2014] in medical applications to improve teaching [Chetwood et al 2012] and teamwork [Bogdanova et al 2015], in marketing [Rosbergen et al 1997], standard oculography [van der Geest and Frens 2002;Weber et al 2009] and many more [Popelka et al 2012;Staudte and Crocker 2008;. These applications attest the large variety of information that can be interpreted from eye tracking data.…”
Section: Introductionmentioning
confidence: 99%
“…Today, 3D computing technology allows virtual images and objects to be created and displayed such that the user can navigate within and interact with the virtual reality environment (Vince, 2004). Applications of virtual reality are implemented in the military, phobia therapy, entertainment (Bowman & McMahan, 2007), medical surgery simulation (Bogdanova, Boulanger, & Zheng, 2015), and manufacturing (Nee, Ong, Chryssolouris, & Mourtzis, 2012) where interaction with virtual images and objects is needed. In virtual reality applications, pointing to a virtual object is typically achieved with an input device that acts as an intermediary between the users and the graphical object being pointed to.…”
Section: Introductionmentioning
confidence: 99%
“…One common display technology used in virtual reality systems is the stereoscopic display, in which users are able to see 3D virtual objects at different depths from the eye. The depth perception is based on the binocular disparity of vision, which is defined by the positional difference between two retina projections on the fixation points in the fovea (Bogdanova, Boulanger, & Zheng, 2015). When the eyes see the objects from different angles, the eyeballs rotate inwards (converge) and outwards (diverge), and the two optical axes meet, allowing the viewer to perceive the depths of objects at different distances (Bogdanova, Boulanger, & Zheng, 2015).…”
Section: Introductionmentioning
confidence: 99%
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“…Extended from our previous eye-tracking studies on individuals performing simulated surgical tasks, 16–19 certain types of eye movements have been found to correlate with team performance 20–22 . For example, our prior studies have investigated using fixation (the sustained visual gaze upon a single point) to describe attention (the process of selecting a subset from all of the available information for further processing) and saccade (rapid eye movement) to describe attention shift (shift of visual attention), respectively 17,23–25 .…”
mentioning
confidence: 99%