2020
DOI: 10.11591/ijece.v10i1.pp117-128
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Three-dimensional structure from motion recovery of a moving object with noisy measurement

Abstract: In this paper, a Nonlinear Unknown Input Observer (NLUIO) based approach is proposed for three-dimensional (3-D) structure from motion identification. Unlike the previous studies that require prior knowledge of either the motion parameters or scene geometry, the proposed approach assumes that the object motion is imperfectly known and considered as an unknown input to the perspective dynamical system. The reconstruction of the 3-D structure of the moving objects can be achieved using just two-dimensional (2-D)… Show more

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Cited by 3 publications
(5 citation statements)
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References 23 publications
(29 reference statements)
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“…In order to verify the optimization performance of the algorithm in this paper for the three-dimensional reconstruction of non-rigid moving human objects, we collected about 40 basketball body sequences of 2015 freshmen from a sports college, with 4 basketball positions sampled for each subset, and 10 positions for various positions. We used the algorithms in References [4,5,6,7,8] as the comparison algorithms of this algorithm, and used six algorithms to reconstruct the human body targets of basketball players in four movements, namely shooting, running, jumping, and passing. Combined with the convolutional neural network action recognition model, the reconstruction results of different algorithms are identified, and the action recognition errors of the reconstruction results of different algorithms are counted.…”
Section: A Recognition Error (%) Of 3d Reconstruction Resultsmentioning
confidence: 99%
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“…In order to verify the optimization performance of the algorithm in this paper for the three-dimensional reconstruction of non-rigid moving human objects, we collected about 40 basketball body sequences of 2015 freshmen from a sports college, with 4 basketball positions sampled for each subset, and 10 positions for various positions. We used the algorithms in References [4,5,6,7,8] as the comparison algorithms of this algorithm, and used six algorithms to reconstruct the human body targets of basketball players in four movements, namely shooting, running, jumping, and passing. Combined with the convolutional neural network action recognition model, the reconstruction results of different algorithms are identified, and the action recognition errors of the reconstruction results of different algorithms are counted.…”
Section: A Recognition Error (%) Of 3d Reconstruction Resultsmentioning
confidence: 99%
“…Method of reference [5] Method of reference [6] Method of this paper Method of reference [7] Method of reference [8] The experimental results from Figures 5-7 reveal that under the conditions of reconstructing different frames of images using different methods, the approach in Reference [4] frequently exhibits the phenomenon of missing information in certain body parts. This may be attributed to the method's inability to completely capture certain body part information during rapid human movement or complex postures, leading to occlusion or partial information loss and consequently resulting in poor reconstruction effectiveness.…”
Section: Methods Of Reference [4]mentioning
confidence: 99%
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“…This is especially due to its essential role in the fault diagnosis and fault tolerant control strategy development. Several research works using different approaches have been published in [17]- [20]. Many publications have been interested in the design of UIs for the case of T-S explicit models, we may refer to [21]- [26].…”
Section: Introductionmentioning
confidence: 99%