Assessment in Game-Based Learning 2012
DOI: 10.1007/978-1-4614-3546-4_5
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Three Things Game Designers Need to Know About Assessment

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Cited by 23 publications
(18 citation statements)
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“…gamifi ed trajectories evolving during some period of time). This has allowed the discussion of learning analytics and assessment to move from static numbers to the structure of reasoning (Mislevy et al, 2012 ), which in turn has created a need for new theoretical understandings of performance or knowledge-in-action.…”
Section: Discussionmentioning
confidence: 98%
“…gamifi ed trajectories evolving during some period of time). This has allowed the discussion of learning analytics and assessment to move from static numbers to the structure of reasoning (Mislevy et al, 2012 ), which in turn has created a need for new theoretical understandings of performance or knowledge-in-action.…”
Section: Discussionmentioning
confidence: 98%
“…The type of interaction and role of context have long been debated in the field of language assessment (Bachman 1990;Bachman and Palmer 1996;Chalhoub-Deville 2003;Chalhoub-Deville and Deville 2006;Chalhoub-Deville 2009, Deville andPurpura 2008). These same issues are beginning to spark discussion within the general area of GBAs (DiCerbo 2014;DiCerbo et al 2016;Mislevy et al 2012;Mislevy et al 2015), which we position within a broader category of dynamic assessment. Traditionally, context and interaction have been portrayed with a cognitive orientation.…”
Section: Introductionmentioning
confidence: 91%
“…This is perhaps not surprising given the recent engagement in this domain, including in L2 learning-and testing typically follows versus leads in exploring and adopting innovations. Additionally, the measurement literature also identifies only a handful of publications (e.g., Mislevy et al 2012;DiCerbo 2014;Mislevy et al 2015;DiCerbo et al 2016). Nonetheless, explorations of the scant GBA literature available in the wider measurement literature can be informative.…”
Section: Game-based Assessment: a Reciprocal Constructmentioning
confidence: 99%
“…Mislevy, Behrens, DiCerbo, Frezzo, and West (2012) discuss issues involved with incorporating assessments into games and simulations. Their first and most important point is that assessment is not just about scores but also about the logical argument that is built up around those scores.…”
Section: Some Notes On Applying These Ideasmentioning
confidence: 99%