2016
DOI: 10.1177/1555412016636219
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Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies

Abstract: This article critically evaluates and questions the growth and maturity of game studies as a scholarly set of related approaches to the study of games, by providing an account of studies of sexuality in (mostly digital) games from 1978 to present. The main goal of this article is to highlight overarching themes and patterns in the literature, with a focus on theories and methodologies commonly used and the way game studies is still risk aware, even awkward in its discussions of sexuality. In addition to a revi… Show more

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Cited by 12 publications
(11 citation statements)
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References 40 publications
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“…In exploring the research question how GSEs function as a form of play and how lifestyler group sex practitioners learn and negotiate the rules present in such situations, we answer an implicit call for game studies to engage with sexuality, something still done only rarely (e.g., Harviainen, Brown, & Suominen, 2016).…”
Section: Methodsmentioning
confidence: 99%
“…In exploring the research question how GSEs function as a form of play and how lifestyler group sex practitioners learn and negotiate the rules present in such situations, we answer an implicit call for game studies to engage with sexuality, something still done only rarely (e.g., Harviainen, Brown, & Suominen, 2016).…”
Section: Methodsmentioning
confidence: 99%
“…Within game studies, sexuality and play have been mainly discussed in the context of games featuring sexual content (in terms of representations, tasks, goals and plotlines connected to, or making use of sexuality), in terms of in-game sexual dynamics, variations of sexual play and play with sexuality in game environments, as well as the economies of desire, forms of intimacy, bodily intensity and unruly gender performativity that all these afford. (See Brown, 2015;Osborne, 2012;Ruberg, 2010;Sunde´n, 2009;Sunde´n and Sveningsson, 2012;Wysocki and Lauretia, 2015; for an extensive and systematic discussion of game studies literature on sexuality, see Harviainen et al, 2016. ) Susanna Paasonen is Professor of Media Studies at the University of Turku, Finland.…”
Section: Fundingmentioning
confidence: 99%
“…Gjennom 1980-og 1990-tallet ble dataspill primaert markedsført mot barn og unge, og skeivhet og seksualitet ble i stor grad regnet som mer voksne temaer. Harviainen et al (2018) forklarer at spillforskere på tidlig 2000-tall ofte var forsiktige med å skrive om seksualitet og sex, saerlig fordi dataspill sjeldent framstilte dette på modne eller betydningsfulle måter og fordi det var kontroversielt i spill. Vi kan se sistnevnte i lys av mediestormen i 2005 rundt et skjult sexminispill i Grand Theft Auto: San Andreas (2004) (Brathwaite, 2013).…”
Section: -2010: Sakte Nybrottsarbeidunclassified
“…Seksuelt innhold har blitt opplevd og vurdert helt annerledes i spill enn i film og tv grunnet interaktive elementer og langvarig kobling til barn og unge. I tillegg førte økt bekymring hos både spillere og foreldre rundt at barn og voksne nå spilte sammen på nett til stigmatisering av diskusjonen av seksualitet og sex i spill for mange forskere (Harviainen et al, 2018). Seksualitet ble omtalt i mye forskning på onlinespilling i perioden, men oftest bare som en tilleggsopplysning (Harviainen et al, 2018).…”
Section: -2010: Sakte Nybrottsarbeidunclassified
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