2014 IEEE Games Media Entertainment 2014
DOI: 10.1109/gem.2014.7048091
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Tilt-controlled mobile games: Velocity-control vs. position-control

Abstract: -We examined tilt-control for mobile gaming. An application was created using device tilt to move a virtual ball through a simple maze. The tilt of the device was mapped to ball movement in two ways: velocity-control and position-control. A user study with 12 participants compared the orders of control for performance (speed and accuracy), ease of use, and user preference. Results indicate that movement using positioncontrol is about 16% faster than movement using velocitycontrol. On measures of accuracy, ther… Show more

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Cited by 4 publications
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