2018
DOI: 10.1080/02614367.2018.1466905
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Tourists’ virtual reality adoption: an exploratory study from Lake District National Park

Abstract: Virtual reality (VR) transforms the way destinations market their tourism offerings. To fully understand the opportunities of a technology, initial research is required assessing user adoption. However, empirical research and particularly exploratory qualitative research on VR adoption in tourism context is limited. Therefore, this study uses an exploratory interview approach with 35 participants near Lake District National Park, UK. Using thematic analysis, this study explores factors that influence VR adopti… Show more

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Cited by 90 publications
(43 citation statements)
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“…HMDs have recently been popularized through consumer-grade products such as the Occulus Go, and a wide variety of uses have been posited, including nature experience. Some empirical studies have already begun measuring the benefits and threats created by the new technology in a variety of circumstances from tourism (Dieck, Dieck, Jung, & Moorhouse, 2018) to education (Akçayır & Akçayır, 2017), to training surgeons (Mostafa, Ryu, Chan, Takashima, & Kopp, 2017) to alcohol misuse (Ghit xȃ & Gutiérrez-Maldonado, 2018). Relevant to this study, nature connection through HMDs has also been examined (Ahn et al, 2016;Smith et al, 2018;Soliman et al, 2017).…”
Section: Virtual Nature Experiencesmentioning
confidence: 99%
“…HMDs have recently been popularized through consumer-grade products such as the Occulus Go, and a wide variety of uses have been posited, including nature experience. Some empirical studies have already begun measuring the benefits and threats created by the new technology in a variety of circumstances from tourism (Dieck, Dieck, Jung, & Moorhouse, 2018) to education (Akçayır & Akçayır, 2017), to training surgeons (Mostafa, Ryu, Chan, Takashima, & Kopp, 2017) to alcohol misuse (Ghit xȃ & Gutiérrez-Maldonado, 2018). Relevant to this study, nature connection through HMDs has also been examined (Ahn et al, 2016;Smith et al, 2018;Soliman et al, 2017).…”
Section: Virtual Nature Experiencesmentioning
confidence: 99%
“…Furthermore, research into TAM applications in AR primarily examines cultural heritage environments utilising the Reality-Virtuality Continuum of Milligram [45,70,71,64]. However, although the development of holographic devices has grown, little research exists which examines the public acceptance of this new technology [72][73][74]. According to the TAM framework, the acceptance of a system depends on its application and intention to use it.…”
Section: Research Model 41 Tammentioning
confidence: 99%
“…Recently, the launch of next‐generation wearable VR devices, such as smart watches, smart glasses (e.g., Google Glass), and HMDs (e.g., Samsung Gear VR) have increased the opportunities to create highly enjoyable and immersive experiences, thus enabling art galleries, cultural heritage sites, and theme parks to exploit them to elicit emotional reactions from visitors and render their visit experience memorable (Jung et al, ; Rincon, Tommasini, Rainoldi, & Egger, ; tom Dieck, Jung, & Han, ; tom Dieck, tom Dieck, Jung, & Moorhouse, ; Wei et al, ). A wearable device is able to extend the sensory, cognitive, and emotional status of its user while shaping the way by which tourists orientate, interact, and control their interactions within their experience setting (Kim, Lee, & Jung, ; Tussyadiah, Wang, & Jia, ).…”
Section: Literature Reviewmentioning
confidence: 99%