Games have played crucial role in advancing research in Artificial Intelligence and tracking its progress. In this article, a new proposal for game AI competition is presented. The goal is to create computer players which can learn and mimic the behavior of particular human players given access to their game records. We motivate usefulness of such an approach in various aspects, e.g., new ways of understanding what constitutes the human-like AI or how well it fits into the existing game production workflows. This competition may integrate many problems such as learning, representation, approximation and compression of AI, pattern recognition, knowledge extraction etc. This leads to multi-directional implications both on research and industry. In addition to the proposal, we include a short survey of the available game AI competitions.