2018
DOI: 10.15439/2018f386
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Toward an Intelligent HS Deck Advisor: Lessons Learned from AAIA'18 Data Mining Competition

Abstract: We summarize AAIA'18 Data Mining Competition organized at the Knowledge Pit platform. We explain the competition's scope and outline its results. We also review several approaches to the problem of representing Hearthstone decks in a vector space. We divide such approaches into categories based on a type of the data about individual cards that they use. Finally, we outline experiments aiming to evaluate usefulness of various deck representations for the task of win-rates prediction.

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Cited by 12 publications
(9 citation statements)
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“…The performance of players in Hearthstone is influenced by the decks they are using. For the experiments, we included four various types of decks that have also been used in the Hearthstone-based data mining competition [31]:…”
Section: B Experimental Setupmentioning
confidence: 99%
“…The performance of players in Hearthstone is influenced by the decks they are using. For the experiments, we included four various types of decks that have also been used in the Hearthstone-based data mining competition [31]:…”
Section: B Experimental Setupmentioning
confidence: 99%
“…The second one, has even featured game-based competition e.g. aimed at advising players [42] in card games. The second option, suitable for competitions with lesser amounts of entries, would be to have human referees judging the bots as shown in the Generative Design in Minecraft Competition.…”
Section: A Descriptionmentioning
confidence: 99%
“…As a result, there are many approaches to creating AI agents to play Hearthstone [11,16,20,39,40,42,45]. Furthermore, there have been significant advancements in win predictions based on game state evaluation [26,28,29]. Bursztein [6] took a unique approach by building a predictor to determine the next card that the opponent is likely to play.…”
Section: Automated Deckbuilding and Playtestingmentioning
confidence: 99%