2022
DOI: 10.1016/j.entcom.2022.100504
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Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application

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Cited by 8 publications
(7 citation statements)
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References 49 publications
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“…Google Cardboard was used by Vichitvejpaisal & Chotine, 51 and the research team of Saraiva, 46 , 47 while VR viewers from Samsung, Shinecon, Oculus, and Zeiss were used in several other research studies. 13 , 50 , 59 , 60 , 62 , 63 , 66 , 67 , 69 , 71 , 72 , 80 , 89 I- BiT™ system was frequently used (6/48, 12.50%) in the treatment of amblyopia and strabismus. Eastgate et al, 83 Waddingham et al, 84 Cleary et al, 86 Herbison et al, 87 Herbison et al, 88 and Rajavi et al 49 employed I-BiT™ system in amblyopic and strabismic therapy and found the approach effective in the treatment.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Google Cardboard was used by Vichitvejpaisal & Chotine, 51 and the research team of Saraiva, 46 , 47 while VR viewers from Samsung, Shinecon, Oculus, and Zeiss were used in several other research studies. 13 , 50 , 59 , 60 , 62 , 63 , 66 , 67 , 69 , 71 , 72 , 80 , 89 I- BiT™ system was frequently used (6/48, 12.50%) in the treatment of amblyopia and strabismus. Eastgate et al, 83 Waddingham et al, 84 Cleary et al, 86 Herbison et al, 87 Herbison et al, 88 and Rajavi et al 49 employed I-BiT™ system in amblyopic and strabismic therapy and found the approach effective in the treatment.…”
Section: Resultsmentioning
confidence: 99%
“…With a fully immersive VR system, game-based design was used in most studies while shooting games were commonly programed in the VR game design (20/48, 41.67%). Žiak et al, 16 Elias et al, 13 Esfahlani et al, 52 Hurd et al, 53 Kim and Oh, 62 Godinez et al, 48 Halička et al, 55 Khaleghi et al, 59 and Rajavi et al 50 developed VR shooting games with different scenarios for amblyopia, strabismus, and myopia studies. Other non-shooting games for amblyopia included photo hunt games, 51 escape room games, 63 response games, 71 , 72 and matching games.…”
Section: Resultsmentioning
confidence: 99%
“…Spatial and temporal resolutions have already improved substantially in consumer headsets, and motion sickness and discomfort have been substantially reduced. A recent article suggests that heuristic evaluation by experts and users may be a useful tool for evaluating the potential of the application of ER for testing and treating binocular anomalies ( Khaleghi, Aghaei, & Hosseinnia, 2022 ). The introduction of accurate eye tracking adds an important new dimension for measuring and treating binocular anomalies.…”
Section: Where Do We Go From Here?mentioning
confidence: 99%
“…In practical settings, the majority of researchers who have already deemed the research of VR intervention strategies for neurological and vision disorders have focused on describing the short-and long-term side effects of their use and on recreating various performance tests to attempt to identify psychological and social problems or associated impairments (7), on the other hand, few researchers have only considered the study of VR interventions for neurological and vision disorders (8). These researchers have examined a number of solutions for treating neurological disorders and vision impairment, including the use of various types of commonly produced head-mounted displays (HMDs).…”
Section: Introductionmentioning
confidence: 99%
“…VR may improve a patient's binocular vision, eye-to-eye coordination, cognitive ability, and motor limitations. A good treatment for eye sufferers, according to Khaleghi et al ( 9 ), is to use a VR environment and a filter that dims the patient's vision in their healthy eye and shifts the focus of their vision to the damaged eye. Many experts predict that VR will be the next mass-market platform taking the place of PCs, laptops, and mobile phones.…”
Section: Introductionmentioning
confidence: 99%