Proceedings of the 27th ACM International Conference on Multimedia 2019
DOI: 10.1145/3343031.3350917
|View full text |Cite
|
Sign up to set email alerts
|

Towards 6DoF HTTP Adaptive Streaming Through Point Cloud Compression

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
77
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
2
1
1

Relationship

2
6

Authors

Journals

citations
Cited by 85 publications
(77 citation statements)
references
References 11 publications
0
77
0
Order By: Relevance
“…Point cloud video streaming has drawn increasing attention recently [10], [11], [12], [13], [14], [15]. Most of these works are based on VR/360 video streaming schemes [1], [19], i.e., a point cloud video is divided into smaller tiles, and only tiles inside the user's field of view (FoV) (denotes the part of the video the user is watching) are transmitted, and optimization can be conducted following this thread to optimize the defined objective function [10], [11]. However, these works do not consider the decoding complexity [12], [13], which makes them hard to deploy in real systems.…”
Section: B Point Cloud Video Streamingmentioning
confidence: 99%
See 2 more Smart Citations
“…Point cloud video streaming has drawn increasing attention recently [10], [11], [12], [13], [14], [15]. Most of these works are based on VR/360 video streaming schemes [1], [19], i.e., a point cloud video is divided into smaller tiles, and only tiles inside the user's field of view (FoV) (denotes the part of the video the user is watching) are transmitted, and optimization can be conducted following this thread to optimize the defined objective function [10], [11]. However, these works do not consider the decoding complexity [12], [13], which makes them hard to deploy in real systems.…”
Section: B Point Cloud Video Streamingmentioning
confidence: 99%
“…These factors make point cloud video streaming very different from traditional video streaming [8], [9] and should be considered in transmission scheme design. This paper focuses on point cloud video streaming, which has recently become a research hotspot [10], [11], [12], [13], [14], [15] and aims to solve the inherent technical issues to provide users with higher video quality.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…A i represents the area of the user's FOV occupied by the object i, equal to 1 when the object occupies the entire FOV. This value depends both on the distance and the physical size of the object and is computed as the area of the convex hull of the object bounding box, as also proposed by van der Hooft et al [15]. Despite being an approximation of the real percentage of FOV occupied by the object, A i nevertheless indicates which objects are bigger and/or closer to the user, and therefore sets priority on objects with regards to their impact on user's visual perception.Ã i is the potential area of object i in the FOV, i.e., the area that would result if the user would turn and point directly towards i.…”
Section: A Object Prioritymentioning
confidence: 99%
“…Even though various approaches have already proposed to apply HAS to point clouds, this is still a niche area of research. Notable studies include the ones by Hosseini and Timmerer [1] and van der Hooft et al [2]. While these studies agree on the advantages of using HAS to nicely trade off the streaming quality with the bandwidth consumption, the impact of this trade-off on the user perception, i.e., on the quality of experience (QoE), is yet to be thoroughly examined.…”
Section: Introductionmentioning
confidence: 99%