2010 10th International Conference on Intelligent Systems Design and Applications 2010
DOI: 10.1109/isda.2010.5687277
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Towards a bounded-rationality model of multi-agent social learning in games

Abstract: This paper deals with the problem of multi-agent learning of a population of players, engaged in a repeated normalform game. Assuming boundedly-rational agents, we propose a model of social learning based on trial and error, called "social reinforcement learning". This extension of well-known Q-learning algorithm, allows players within a population to communicate and share their experiences with each other. To illustrate the effectiveness of the proposed learning algorithm, a number of simulations on the bench… Show more

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Cited by 3 publications
(3 citation statements)
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References 26 publications
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“…Perfect nationality assumption is not applicable in real-world situations, (iii) equilibria concept has mostly been developed in a static setting. Therefore, traditional approach cannot capture the adaptation of players to change their strategies and reach equilibrium over time, and (iv) equilibria concept does not take computational costs-it needs huge computational overheads [15,16].…”
Section: Behavioral Learning Equilibriummentioning
confidence: 99%
“…Perfect nationality assumption is not applicable in real-world situations, (iii) equilibria concept has mostly been developed in a static setting. Therefore, traditional approach cannot capture the adaptation of players to change their strategies and reach equilibrium over time, and (iv) equilibria concept does not take computational costs-it needs huge computational overheads [15,16].…”
Section: Behavioral Learning Equilibriummentioning
confidence: 99%
“…Usually, social networks provide a platform to facilitate communications and resource sharing between users while modeling real-world relationships. Therefore, a variety of social network services have extended beyond simple communication among users [1][2][3].…”
Section: Introductionmentioning
confidence: 99%
“…There are different action selection mechanisms [64] which select the actions based on the Q−values. The Q−values, Q(s, a) of any given state reflects the effectiveness of the action , with higher values corresponding to better actions.…”
Section: Explorationmentioning
confidence: 99%