2004
DOI: 10.1016/j.imavis.2004.02.010
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Towards a complete dense geometric and photometric reconstruction under varying pose and illumination

Abstract: This paper proposes a novel framework to construct a geometric and photometric model of a viewed object that can be used for visualisation in arbitrary pose and illumination. The method is solely based on images and does not require any specialised equipment. We assume that the object has a piece-wise smooth surface and that its reflectance can be modelled using a parametric bidirectional reflectance distribution function. Without assuming any prior knowledge on the object, geometry and reflectance have to be … Show more

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Cited by 14 publications
(5 citation statements)
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“…Reconstructing accurate 3D geometry of a volume has been a challenging area in computer vision. Most of the research trying to solve this problem has been developed by merging multi-view methods for coarse reconstruction [10], with techniques based on shading information for providing high frequency details of the surface [30,46,48,31,5,8] rather than based on a topological evolution of the surface [16]. However, regarding the refinement, several methods take inspiration from Shape from Shading [14] to extract 3D geometry from a single image (MVSfS) and consider shape refinement resulting from single shading cues [50,49,3].…”
Section: Related Workmentioning
confidence: 99%
“…Reconstructing accurate 3D geometry of a volume has been a challenging area in computer vision. Most of the research trying to solve this problem has been developed by merging multi-view methods for coarse reconstruction [10], with techniques based on shading information for providing high frequency details of the surface [30,46,48,31,5,8] rather than based on a topological evolution of the surface [16]. However, regarding the refinement, several methods take inspiration from Shape from Shading [14] to extract 3D geometry from a single image (MVSfS) and consider shape refinement resulting from single shading cues [50,49,3].…”
Section: Related Workmentioning
confidence: 99%
“…This has the advantage of providing readily available occlusion information while the surface is deformed by the optimization. Weber et al [2002] use a voxel representation and consider objects on a turntable. They carve away voxels for which the predictions of the Lambertian model-given light source positions-disagree with the recorded intensities even for the best fitting normal.…”
Section: Wide Baselinementioning
confidence: 99%
“…Several methods try to circumvent the problem of unknown occlusions or visibility with a proxy object that is refined iteratively. Weber et al [17] apply a voxel-based approach. It relies on object silhouettes and iteratively carves away voxels outside the consistency hull.…”
Section: Related Workmentioning
confidence: 99%