2020
DOI: 10.1016/j.aei.2020.101134
|View full text |Cite
|
Sign up to set email alerts
|

Towards a customizable immersive virtual reality serious game for earthquake emergency training

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
33
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
3
1

Relationship

0
9

Authors

Journals

citations
Cited by 68 publications
(34 citation statements)
references
References 49 publications
0
33
0
1
Order By: Relevance
“…or fire evacuation skills (Bulgakov et al, 2019), even the emergency procedures in case of earthquakes (Feng et al, 2020). Previous research shows that serious games concept raises interest in participating in safety routine drills and provided users with better understanding of the potential risks in the surroundings (Kawai, Mitsuhara and Shishibori, 2016).…”
Section: Prospects Of Xr Application For Ship Passenger Evacuationmentioning
confidence: 99%
“…or fire evacuation skills (Bulgakov et al, 2019), even the emergency procedures in case of earthquakes (Feng et al, 2020). Previous research shows that serious games concept raises interest in participating in safety routine drills and provided users with better understanding of the potential risks in the surroundings (Kawai, Mitsuhara and Shishibori, 2016).…”
Section: Prospects Of Xr Application For Ship Passenger Evacuationmentioning
confidence: 99%
“…. [to] enable future building owners to better manage their buildings safely" [4] (p. 35). This "golden thread" can arguably be extended to include use by building occupants for whom this information can enable a safe fire evacuation.…”
Section: Introductionmentioning
confidence: 99%
“…BIM, combined with other platforms such as GIS [33], can provide the data necessary for such accurate simulations. The application of such environments to train occupants in effective egress has also been recognised [35], albeit for earthquake egress rather than fire egress. In contrast to published studies, this research uniquely combines BIM with agent-based simulation to tailor the evacuation instructions sent to occupants' smartphones based on their locations in the building.…”
Section: Introductionmentioning
confidence: 99%
“…These contextualized VR games can improve behavioral responses, learning outcomes and evacuation preparedness of users [13]. However, the role of contextual cues such as wayfinding in virtual reality environments (VRE) and its influences on user-perceived quality of experience is yet to be thoroughly researched [14].…”
Section: Introductionmentioning
confidence: 99%