2016
DOI: 10.1016/j.eurpsy.2016.01.2280
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Towards a gold standard for internet-delivered programs in behavioral and mental health

Abstract: IntroductionTechnological innovation has been pervasive and has touched almost every aspect of modern life, including the delivery of behavioural and mental heath care. As telehealth expands, internet interventions are particularly interesting as a medium of delivering effective care. However, standards are required to help inform healthcare policy makers, providers, clinicians and patients.ObjectiveMove towards outlining a gold standard for internet-delivered behavioural and mental health interventions.AimsCo… Show more

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Cited by 7 publications
(9 citation statements)
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“…It is a considerable limitation of the studies reviewed that little reference is made to whether the interventions presented were co‐designed, that is, actively involved key stakeholders (e.g., service users, clinicians, service providers, and researchers) in the design process to ensure interventions meet their needs and are engaging and usable. Recent guidance for digital mental health innovations emphasize the importance of co‐design (Bevan Jones et al, 2020; Hill et al, 2018; Richards et al, 2016) due to the benefits it brings in terms of: (a) design quality (e.g., Yardley, Morrison, Bradbury, & Muller, 2015), (b) adherence (e.g., Howe, Batchelor, Coates, & Cashman, 2014), (c) usability (e.g., Maguire, 2001), and (d) stakeholder acceptance and adoption (e.g., Wölbling et al, 2012). Experiencing applied games/VR as effective and enjoyable is key for ensuring adherence and ultimately successful dissemination (Read & Shortell, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…It is a considerable limitation of the studies reviewed that little reference is made to whether the interventions presented were co‐designed, that is, actively involved key stakeholders (e.g., service users, clinicians, service providers, and researchers) in the design process to ensure interventions meet their needs and are engaging and usable. Recent guidance for digital mental health innovations emphasize the importance of co‐design (Bevan Jones et al, 2020; Hill et al, 2018; Richards et al, 2016) due to the benefits it brings in terms of: (a) design quality (e.g., Yardley, Morrison, Bradbury, & Muller, 2015), (b) adherence (e.g., Howe, Batchelor, Coates, & Cashman, 2014), (c) usability (e.g., Maguire, 2001), and (d) stakeholder acceptance and adoption (e.g., Wölbling et al, 2012). Experiencing applied games/VR as effective and enjoyable is key for ensuring adherence and ultimately successful dissemination (Read & Shortell, 2011).…”
Section: Discussionmentioning
confidence: 99%
“…There were eight factors that all five clinics identified as contributing to their successful results, adding to the growing body of published research on the factors contributing to the successful delivery of ICBT in routine care (e.g., Hedman et al, 2012 ; Ruwaard et al, 2012 ; Andersson and Hedman, 2013 ; Erbe et al, 2017 ), and psychological services in general (e.g., Richards et al, 2016 ).…”
Section: Discussionmentioning
confidence: 99%
“…Due to unmet needs in primary care, stepped models of care continue to explore the provision of cost-effective interventions using staff with various levels of psychology qualifications ( Kakuma et al, 2011 ; Kohn et al, 2004 ). This approach proposes that staff without professional psychology qualifications can be efficiently trained in structured CBT programs, for which there is some evidence of effectiveness ( Richards et al, 2016 ; Mead et al, 2005 ). Nonetheless, variable definitions as to what constitutes this type of staff (such as APs) have limited the generalizability of research heretofore.…”
Section: Introductionmentioning
confidence: 99%