2019
DOI: 10.1016/j.jpdc.2019.04.020
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Towards a real-time production of immersive spatial audio of high individuality with an RBF neural network

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Cited by 2 publications
(1 citation statement)
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“…Furthermore, Galloso and colleagues (2016) showed that VR users prefer binaural audio over standard stereo audio and that the presence and sensory immersion increased with the presence of binaural audio. Besides the type of audio, the source (headphones vs loudspeakers) can affect the user's sense of presence and immersion (Krebber et al 2000;Tu et al 2019).…”
Section: Audiomentioning
confidence: 99%
“…Furthermore, Galloso and colleagues (2016) showed that VR users prefer binaural audio over standard stereo audio and that the presence and sensory immersion increased with the presence of binaural audio. Besides the type of audio, the source (headphones vs loudspeakers) can affect the user's sense of presence and immersion (Krebber et al 2000;Tu et al 2019).…”
Section: Audiomentioning
confidence: 99%