2009
DOI: 10.1155/2009/470590
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Towards a Serious Game to Help Students LearnComputer Programming

Abstract: Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, in several fields such as education, government, health, defence, industry, civil security, and science. This paper presents a study around a serious game dedicated to strengthening programming skills. Real-Time Strategy, which is a popular game genre, seems to be … Show more

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Cited by 84 publications
(29 citation statements)
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“…In our previous paper [MTJV09], we identified two solutions to map learning objectives into the game. First a campaign can be used, divided in missions (equivalent to exercises), to gradually introduce learning topics and enable students to learn how to play and program AIs (student motivation is maintained by the campaign story).…”
Section: Progandplaymentioning
confidence: 99%
“…In our previous paper [MTJV09], we identified two solutions to map learning objectives into the game. First a campaign can be used, divided in missions (equivalent to exercises), to gradually introduce learning topics and enable students to learn how to play and program AIs (student motivation is maintained by the campaign story).…”
Section: Progandplaymentioning
confidence: 99%
“…It is a well documented fact that there is a problem with Computer systems majors [8], since universities experiment a decrease on student demand [12], and abandonment because the low motivation from students towards difficult programming courses [14]. As this is of great concern between researches, heads are being turn towards using video games as a motivator for students in computer curricula and research [10].…”
Section: Related Workmentioning
confidence: 99%
“…Despite the effectiveness and good reputation of educational games, several factors limit the spread of this tool in the educational system of several universities. This is mainly due to the high cost of the design, and also to the difficulty that designers consider in the absence of clear and easy to adapt tools [14]. The problem is therefore to define models dedicated to the creation of learning games with the following objectives: − Guarantee a more adequate level of simplicity and ease of adaptation.…”
Section: Introductionmentioning
confidence: 99%