“…Moreover, VR offers tight control over simulation, reduces the inconsistency of interventions, and, most importantly, allows for the design of tailor-made therapeutically valuable situations that are otherwise (nearly) impossible to recreate in real life [6]. So far, research has been conducted on the clinical use of VR in the treatment of mental health disorders, showing promising results for depression (e.g., [8]), anxieties (e.g., [9]), post-traumatic stress disorder (e.g., [10]), eating disorders (e.g., [11]), pain management (e.g., [12]), autism (e.g., [13]), forensic psychiatry (e.g., [14]), and schizophrenia (e.g., [15]).…”