2021
DOI: 10.1007/s11042-021-10899-9
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Towards accessible news reading design in virtual reality for low vision

Abstract: Low-vision conditions resulting in partial loss of the central visual field strongly affect patients' daily tasks and routines, and none more prominently than the ability to access text. Though vision aids such as magnifiers, digital screens, and text-to-speech devices can improve overall accessibility to text, news media, which is non-linear and has complex and volatile formatting, is still inaccessible, barring low-vision patients from easy access to essential news content. This position paper proposes virtu… Show more

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Cited by 8 publications
(2 citation statements)
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“…Consequently, ensuring digital accessibility has become a crucial requirement for addressing the fundamental needs of people with disabilities, and thus ensuring their equal access to digital services and applications. Digital accessibility encompasses a growing commitment, by policymakers, public bodies, the research community, and the industry, to develop legislation, guidelines, standards, and assistive technologies that empower people with disabilities to access and utilize various applications [5][6][7].…”
Section: Background and Related Workmentioning
confidence: 99%
“…Consequently, ensuring digital accessibility has become a crucial requirement for addressing the fundamental needs of people with disabilities, and thus ensuring their equal access to digital services and applications. Digital accessibility encompasses a growing commitment, by policymakers, public bodies, the research community, and the industry, to develop legislation, guidelines, standards, and assistive technologies that empower people with disabilities to access and utilize various applications [5][6][7].…”
Section: Background and Related Workmentioning
confidence: 99%
“…The growth in graphics rendering capabilities has facilitated the adoption of Virtual Reality (VR) in professional training and simulation scenarios as diverse as cockpit training [27], engineering education [1], rehabilitation of disabilities [37,38], prevention of occupational hazards [30], and many more. On the one hand, the Designer -the team or individual that creates embodied VR experiences -can realize strong control over the content being presented to the User of their system.…”
Section: Introductionmentioning
confidence: 99%