2016
DOI: 10.1007/978-3-319-33111-9_68
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Towards Co-designing with Users: A Mixed Reality Tool for Kansei Engineering

Abstract: Part 14: Design and Integration IssuesInternational audienceSome costly and complex technical products, such as walking assistance devices, require ad-hoc design processes to address the very specific needs of each user. However, the depiction of customer/user requirements in the early stage of design stands difficult due to their subjective nature and the separation between the user and the designer. To bridge these gaps, we introduce the definition of a new modular digital toolbox based upon mixed reality sy… Show more

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Cited by 5 publications
(3 citation statements)
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“…Those are indeed featured by the chance to conflict with habits (Becattini et al, 2017) and give rise to bewilderment. In this context, the importance of designs' evaluation is stressed by Arrighi et al (2015), who hypothesize that it is possible to improve designs and save resources with an earlier involvement of the user in the design process. The study of affordances is diffused among those that require design evaluators.…”
Section: Introductionmentioning
confidence: 99%
“…Those are indeed featured by the chance to conflict with habits (Becattini et al, 2017) and give rise to bewilderment. In this context, the importance of designs' evaluation is stressed by Arrighi et al (2015), who hypothesize that it is possible to improve designs and save resources with an earlier involvement of the user in the design process. The study of affordances is diffused among those that require design evaluators.…”
Section: Introductionmentioning
confidence: 99%
“…The tool needs to integrate the user in the design process by giving them simple interfaces to collaborate actively with the designers. The solution is to create the interfaces on demand for each use case and ensure their compatibility with the system with a modular architecture [5]. To check capability of tool with the mentioned solution, we implemented a design case focussing on 'interior design of furniture in a room', in a virtual 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 6 First Author, Second Author To test this, we implemented a second design use-case of 'interaction with an intelligent lamp'.…”
Section: Research Gap and Objectives Of This Papermentioning
confidence: 99%
“…The importance of evaluating a product already from the early design phases is stressed by many scholars, e.g., [1][2][3][4]. In particular, Arrighi et al [5] hypothesize an improvement of products with consequent saving of resources if final users are involved from the beginning of the design process. A collaborative relationship between designers and users is therefore crucial for the success of a product, and the scholars developed a tool to collect data in a faster and flexible way.…”
Section: Introductionmentioning
confidence: 99%