Proceedings of the International Conference on Advances in Computer Entertainment Technology 2009
DOI: 10.1145/1690388.1690450
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Towards tailoring player experience in physical Wii games

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Cited by 3 publications
(2 citation statements)
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“…With the emergence of movement-based controllers such as Nintendo Wii bodily involvement with games has become a prime focus of attention in game research (Simon 2009) as well as in human-computer interaction (Jarnfelt et al 2009). Jonas Linderoth (2010) looks at computer games from the perspective of ecological psychology (see Gibson 1986Gibson [1979) and argues that all computer games involve perception-action cycles where physical action possibilities and perception are tightly coupled.…”
Section: J Matias Kivikangas Et Al's Review Of Psychophysiological mentioning
confidence: 99%
“…With the emergence of movement-based controllers such as Nintendo Wii bodily involvement with games has become a prime focus of attention in game research (Simon 2009) as well as in human-computer interaction (Jarnfelt et al 2009). Jonas Linderoth (2010) looks at computer games from the perspective of ecological psychology (see Gibson 1986Gibson [1979) and argues that all computer games involve perception-action cycles where physical action possibilities and perception are tightly coupled.…”
Section: J Matias Kivikangas Et Al's Review Of Psychophysiological mentioning
confidence: 99%
“…With the popularization of physical interactive game platforms considerable research has been conducted for capturing player immersion [11], engagement [2] and player affective states [7,16] in physical interactive games. On the other hand, very few studies investigate the design of adaptive mechanisms for maximizing player experience in such augmented-reality game platforms [16].…”
Section: Introductionmentioning
confidence: 99%