“…The creation of various medical environments with healthcare impacts and personalized experiences can be aided by emergent immersive technologies such as VR, augmented reality (AR), mixed reality (MR), or cross reality (XR), which have become popular as the basis of recreational games [40][41][42][43][44][45][46]. While AR, MR, and XR, in general, can provide training, education, relaxation, or entertainment, VR is the medium that presents the opportunity to most efficiently recreate events that are part of personal narratives, to deeply engage the immersed person with the highest sense of presence [47][48][49][50][51], and most efficiently simulate the personal narrative of the self [52]. VR offers not only the opportunity to elicit a strong response to stimuli, but also provides an as if quality, meaning that it can be compared to the real impact of an experience [53].…”