“…In the case of assessments, the new opportunities for analytics can be extended to include legitimate peripheral participation (Lave and Wenger, 1991) in team learning by documenting individual behaviors, actions, and problem-solving strategies while working in the social setting of team work (Kinshuk Ifenthaler et al, 2010). Digital games and simulations designed for team performance for example, often are characterized by integrated, media-rich contexts with multiple layers of interaction with peers as well as computational resources, which provides a foundation for authentic performance of individual and team-based problem-solving processes (Clarke-Midura et al, 2012) with attendant opportunities for unobtrusive observation and documentation of strategies, tools, communications, intentional actions and artifacts (Griffin et al, 2012; Siadaty et al, 2015). …”