2018
DOI: 10.17083/ijsg.v5i2.248
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Training Computational Thinking through board games: The case of Crabs & Turtles

Abstract: As a cognitive ability computational thinking describes a specific way of algorithmic reasoning building on concepts and processes derived from computer programming/coding. Recently, computational thinking was argued to be a fundamental and educationally relevant 21st century skill that should be fostered already in childhood. Accordingly, we developed three life-size board games – Crabs & Turtles: A Series of Computational Adventures – aimed at providing an unplugged and low-threshold introduction to comp… Show more

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Cited by 58 publications
(40 citation statements)
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“…One of the contributions of Good et al (2008) and Li et al (2016) was their addition of motivation and engagement in promoting computational thinking. Their Unplugged and Embodied games, together with the board games of Tsarava, Moeller, & Ninaus (2018), are examples of materialized physical manipulatives for elementary students to play with algorithmic thinking, abstraction, pattern recognition, and decomposition. The U 2 MC strategy in this study includes activities manipulating embodied objects, that is, participants used their arms, legs, and eyes to embody and predict the robot's actions before and after they wrote their codes to make robots perform what they want to do.…”
Section: Manipulating Embodied Objectsmentioning
confidence: 99%
“…One of the contributions of Good et al (2008) and Li et al (2016) was their addition of motivation and engagement in promoting computational thinking. Their Unplugged and Embodied games, together with the board games of Tsarava, Moeller, & Ninaus (2018), are examples of materialized physical manipulatives for elementary students to play with algorithmic thinking, abstraction, pattern recognition, and decomposition. The U 2 MC strategy in this study includes activities manipulating embodied objects, that is, participants used their arms, legs, and eyes to embody and predict the robot's actions before and after they wrote their codes to make robots perform what they want to do.…”
Section: Manipulating Embodied Objectsmentioning
confidence: 99%
“…Cognitive models often rely on training, problem solving, or computational thinking [44][45][46]. They emphasize strategies for instructing learners to understand new information, construct mental representations of knowledge, and integrate information into cognitive schemas [47]. Cognitive processes are mechanisms that induce learning depending on the mental capacity of…”
mentioning
confidence: 99%
“…C-Jump (c-jump.com ) (Singh et al, 2007) Skiers and snowboarders line up at the start location and race along the ski trails. (Tsarava et al, 2018) Players have to manipulate colored game pieces representing turtles and crabs to figure out the most efficient way to collect treasures placed on the grid squares of the game board. To move a crab or turtle, players need to create effective sequences of commands on a sequence board, which represent specific coding concepts.…”
Section: -9 2-4 --English Us$20mentioning
confidence: 99%
“…The Race (Tsarava et al, 2018) Players have to reach the end of the game board by solving and handling math related riddles and events. To do so, players have to manipulate constants and changing values of variables or make decisions based on conditionals.…”
Section: Turtles -mentioning
confidence: 99%