2018
DOI: 10.1080/17538947.2018.1543364
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Transfer function-based 2D/3D interactive spatiotemporal visualizations of mesoscale eddies

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Cited by 8 publications
(3 citation statements)
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“…Karrasch and Schilling (2019) proposed an efficient Lagrangian coherent structure software package that is written in the programming language Julia to perform parallel identification of candidate regions, which detected vortices faster than previous methods. Moreover, massively parallel multiprocessors have been used to handle arbitrarily complex oceanic geometries (Marshall et al 1997;Smith et al 1992), while CPU parallel technology has been applied to detect and track Eulerian eddies (Liu et al 2016;Tian et al 2020a), and GPU programming technology has been used to visualize ocean data (Tian et al 2018). To overcome the high computation time needed to compute dense particles in visualization work, GPU kernels are parallelized to integrate ordinary differential equations (ODEs) and particle trajectories (Enmyren and Kessler 2010;Murray 2011).…”
Section: Related Workmentioning
confidence: 99%
“…Karrasch and Schilling (2019) proposed an efficient Lagrangian coherent structure software package that is written in the programming language Julia to perform parallel identification of candidate regions, which detected vortices faster than previous methods. Moreover, massively parallel multiprocessors have been used to handle arbitrarily complex oceanic geometries (Marshall et al 1997;Smith et al 1992), while CPU parallel technology has been applied to detect and track Eulerian eddies (Liu et al 2016;Tian et al 2020a), and GPU programming technology has been used to visualize ocean data (Tian et al 2018). To overcome the high computation time needed to compute dense particles in visualization work, GPU kernels are parallelized to integrate ordinary differential equations (ODEs) and particle trajectories (Enmyren and Kessler 2010;Murray 2011).…”
Section: Related Workmentioning
confidence: 99%
“…In terms of visualization, Jobard and Lefer [9] proposed an algorithm for uniformly placed streamlines in two-dimensional stable fields in 1997 and extended this algorithm to the visualization of multi-resolution unstable fields in 2000, after which several improved algorithms emerged based on this approach; Weiskopf et al [10] proposed a framework in 2005 that combines particle and texture for time-varying flow field visualization, and they used Radial Basis Functions (RBFs) proposed by Pighin et al to maintain the dynamic uniform distribution of lines; Jue He et al [11] and Tian et al [12] applied the visualization framework and radial basis functions of Weiskopf et al to oceanic flow fields [13] .…”
Section: Introductionmentioning
confidence: 99%
“…Scientific flow visualization is used to show the distribution of various data, such as water level, water depth, flow velocity, and pollutant concentration. Particle tracking, streamline rendering, and contour surface rendering are most commonly used to present flow conditions [17][18][19][20][21]. Visual flow effects are used to simulate water surface changes using computer graphics technology, enhancing the sense of reality in a virtual geographic environment [22][23][24][25][26].…”
Section: Introductionmentioning
confidence: 99%