Underground pipe network is a critical city infrastructure, which plays an important role in smart city management. As the detailed three-dimensional (3D) scene of underground pipe networks is difficult to construct, and massive numbers of pipe points and segments are difficult to manage, a 3D pipe network modeling and organization method is explored in this study. First, the modeling parameters were parsed from the pipe network survey data. Then, the 3D pipe segment and point models were built based on parametric modeling algorithms. Finally, a heterogeneous data structure for the 3D pipe network was established through loose quadtree data organization. The proposed data structure was suitable for 3D Tiles, which was adopted by Cesium (a web-based 3D virtual globe); hence, a multitude of pipe networks can be viewed in the browser. The proposed method was validated by generating and organizing a large-scale 3D pipe network scene of Beijing. The experimental results indicate that the 3D pipe network models formed by this method can satisfy the visual effect and render the efficiency required for smart urban management.
The flow in meandering rivers is characterized by rapid changes in flow velocity and water level, especially in flooded environments. Accurate cross-sectional observation data enable continuous monitoring of flow conditions, which is important for river navigation. In this paper, cross-sectional data based flow modeling and rendering methods are studied to build an interactive hybrid flow environment for three-dimensional river shipping. First, the sparse cross-sectional data are extrapolated and interpolated to provide dense sampling points. Then, the data are visualized separately by dynamic texture mapping, particle tracking, streamline rendering, and contour surface rendering. Finally, the rendering models are integrated with ship animation to build a comprehensive hybrid river navigation scenario. The proposed methods are tested by visualizing measured cross-sectional data in the Yangtze River using an open-source software, called World Wind. The experimental results demonstrate that the hybrid flow rendering achieves comprehensive visual effect and the rendering frame rate is greater than 30. The interactive hybrid flow visualization is beneficial to support river shipping analysis.
A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be non-tiled or tiled ones. The fast loading and rendering of these models remain challenges in web-based large-scale 3D city visualization. The traditional texture atlas methods compress all the textures of a model into one atlas, which needs extra blank space, and the size of the atlas is uncontrollable. This paper introduces a size-adaptive texture atlas method that can pack all the textures of a model without losing accuracy and increasing extra storage space. Our method includes two major steps: texture atlas generation and texture atlas remapping. First, all the textures of a model are classified into non-tiled and tiled ones. The maximum supported size of the texture is acquired from the graphics hardware card, and all the textures are packed into one or more atlases. Then, the texture atlases are remapped onto the geometric meshes. For the triangle with the original non-tiled texture, new texture coordinates in the texture atlases can be calculated directly. However, as for the triangle with the original tiled texture, it is clipped into many unit triangles to apply texture mapping. Although the method increases the mesh vertex number, the increased geometric vertices have much less impact on the rendering efficiency compared with the method of increasing the texture space. The experiment results show that our method can significantly improve building model rendering efficiency for large-scale 3D city visualization.
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