2014
DOI: 10.1016/j.ridd.2014.06.006
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Transfer of motor learning from virtual to natural environments in individuals with cerebral palsy

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Cited by 76 publications
(92 citation statements)
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References 31 publications
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“…This study used software that uses 3D images to reproduce a coincidence-timing task developed and tested by the Department of Electronic System Engineering of the Polytechnic School, University of São Paulo (EP/USP) (see also Silva et al [13] and de Mello Monteiro et al [14]) and upgraded by the Laboratory of Information Systems from the University of São Paulo.…”
Section: Methodsmentioning
confidence: 99%
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“…This study used software that uses 3D images to reproduce a coincidence-timing task developed and tested by the Department of Electronic System Engineering of the Polytechnic School, University of São Paulo (EP/USP) (see also Silva et al [13] and de Mello Monteiro et al [14]) and upgraded by the Laboratory of Information Systems from the University of São Paulo.…”
Section: Methodsmentioning
confidence: 99%
“…The coincident timing task was based on the Bassin Anticipation Timer [7, 1521] and consisted of a task used worldwide by many authors (see Chiviacowsky et al [3]; de Mello Monteiro et al [14]; Corrêa et al [18]) aiming to assess and verify motor learning considering the performance obtained by decreasing the errors, or the variability of errors.…”
Section: Methodsmentioning
confidence: 99%
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“…Yet, although these programs are successful in terms of adherence, it remains unclear if increases in motor functioning in virtual environments transfer positively to motor functioning in natural environments. 20 Three studies included in this review, Straker et al, 6 Golomb et al 15 and Grecco et al 17 claim that motor learning can be potentiated with VR, with transfer of motor abilities and real-life integration; they observed that VR can also be an important educational and therapeutic tool. Forms of physical therapy seek to promote motor learning through the administration of functional training and multiple sensory stimuli.…”
Section: Brien Et Almentioning
confidence: 99%
“…In the studies found, the number of participants was between 3 and 64 subjects. The research of de Mello Monteiro et al 20 included 64 individuals, 32 with CP and 32 normally developing individuals; all were observed practicing two coincidence-timing tasks. In the more tangible button-press task, the individuals were required to 'intercept' a falling virtual object at the moment it reached the interception point by pressing a key.…”
mentioning
confidence: 99%