2009
DOI: 10.1109/tcad.2009.2028981
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TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing

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Cited by 38 publications
(20 citation statements)
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“…To address this, we adapted the throughput metrics from the FPGA implementations to a clock frequency of 500 MHz in accordance with assumptions made in existing research [46][47][48]. Since 500 MHz is significantly lower than the clock frequencies of modern GPUs, we, therefore, derive a conservative estimate of throughput.…”
Section: Methodsmentioning
confidence: 99%
“…To address this, we adapted the throughput metrics from the FPGA implementations to a clock frequency of 500 MHz in accordance with assumptions made in existing research [46][47][48]. Since 500 MHz is significantly lower than the clock frequencies of modern GPUs, we, therefore, derive a conservative estimate of throughput.…”
Section: Methodsmentioning
confidence: 99%
“…We start with a parallel decoupled architecture called TRaX because it is designed specifically for ray tracing [Spjut et al 2009], and because it is publicly available with a cycle-accurate simulator and LLVM-based compiler that we can modify for our own architectural evaluation [HWRT 2012]. We use this architecture as a starting point because we also believe that the MIMD execution model is better suited to ray tracing than the SIMD execution of traditional GPUs [Kopta et al 2008;Kopta et al 2010].…”
Section: Streaming Treelet Ray Tracing Architecture (Strata)mentioning
confidence: 99%
“…TRaX TM architecture with 32 lightweight cores and shared cache and compute resources Potential TRaX chip organization with multiple TMs sharing L2 caches Figure 1: Overall TRaX Thread Multiprocessor (TM) and multi-TM chip organization [Spjut et al 2009]. …”
Section: Streaming Treelet Ray Tracing Architecture (Strata)mentioning
confidence: 99%
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