2018
DOI: 10.1007/s00779-018-1126-5
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Treasure codes: augmenting learning from physical museum exhibits through treasure hunting

Abstract: Previous studies have highlighted the difficulty that designers face in creating mobile museum guides to enhance small group experiences. In this paper we report a study exploring the potential of mobile visual recognition technology (Artcodes) to improve users' experiences in a visitor centre. A prototype mobile guide in the form of a treasure hunt was developed and evaluated by means of a field study comparing this technology with the existing personal guided tour. The results reveal a preference for the mob… Show more

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Cited by 16 publications
(5 citation statements)
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“…One of these was Apostolellis and Bowman's (2015) assessment of the C-Olive game which was conducted in a closed, controlled environment. The other was that of Ng et al (2018) which evaluated the Kuala Lumpur Treasure Hunt. A third study that could also be considered quantitative is that by Torre et al (2018) which used a Randomized Controlled Trial (RCT) to assess the Lunar Survival Task game.…”
Section: Game Evaluation Methodsmentioning
confidence: 99%
“…One of these was Apostolellis and Bowman's (2015) assessment of the C-Olive game which was conducted in a closed, controlled environment. The other was that of Ng et al (2018) which evaluated the Kuala Lumpur Treasure Hunt. A third study that could also be considered quantitative is that by Torre et al (2018) which used a Randomized Controlled Trial (RCT) to assess the Lunar Survival Task game.…”
Section: Game Evaluation Methodsmentioning
confidence: 99%
“…Extended reality technologies have also been used effectively in museums. For example, augmented reality has been used in games and treasure hunts (Ng et al., 2018; Paliokas et al., 2020). High‐immersion VR has provided interactive and personalized experiences to museum visitors (Rivera‐Gutierrez et al., 2014).…”
Section: Literature Reviewmentioning
confidence: 99%
“…In contrast, a study by (Abubakar et al, 2014) on user perception on interactive digital exhibition (IDE) reported that visitors accept the use of IDE and appreciate the aesthetic values of real artefacts. The development continues with enhancing the physical artefacts embedded interactivity on museum exhibition (Ng et al, 2018). In addition to interactivity, most Malaysian visitors used smartphones and (Shah et al, 2019) asserted that it is an excellent platform to enhance visitors' experience and engagement with artefacts on exhibition in the museum for exciting and thrilling experiences.…”
Section: Application Types and Collaborative Tools In Museum Exhibitionmentioning
confidence: 99%