2012 15th International IEEE Conference on Intelligent Transportation Systems 2012
DOI: 10.1109/itsc.2012.6338894
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TruCentive: A game-theoretic incentive platform for trustworthy mobile crowdsourcing parking services

Abstract: The shortage of parking in crowded urban areas causes severe societal problems such as traffic congestion, environmental pollution, and many others. Recently, crowdsourced parking, where smartphone users are exploited to collect realtime parking availability information, has attracted significant attention. However, existing crowdsourced parking information systems suffer from low user participation rate and data quality due to the lack of carefully designed incentive schemes.In this paper, we address the ince… Show more

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Cited by 63 publications
(48 citation statements)
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“…There are lots of incentive mechanisms which can be classified into nonmonetary incentives [18][19][20][21][22][23][24][25][26][27][28][29] and monetary incentives [30][31][32][33][34][35][36][37][38][39][40][41][42][43][44][45]. Paying for sensed data in crowd sensing tasks is the most intuitive incentive.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…There are lots of incentive mechanisms which can be classified into nonmonetary incentives [18][19][20][21][22][23][24][25][26][27][28][29] and monetary incentives [30][31][32][33][34][35][36][37][38][39][40][41][42][43][44][45]. Paying for sensed data in crowd sensing tasks is the most intuitive incentive.…”
Section: Related Workmentioning
confidence: 99%
“…However, the ordinary individuals are not willing to share their sensing capabilities unless there are sufficient incentives. Research on incentive mechanism has been widely concerned by investigators, and considerable designed schemes about the incentive mechanism design have been put forward which can be classified into nonmonetary incentives [18][19][20] and monetary incentives [21][22][23][24][25][26][27][28][29].…”
Section: Introductionmentioning
confidence: 99%
“…This is an important step forward from the traditional idea of indirectly improving the quality of data by increasing the quantity [93]. Few other studies that have used gamification in urban-scale crowdsensing initiatives include [98,99].…”
Section: Requirementsmentioning
confidence: 99%
“…Inner nodes of the tree are computed in the same way as the standard Merkle tree. The proof for m 2 , m 3 , and m 4 include h 4 , h 6 , h 8 and h 12 . When the node deposits the credit token m 1 , SIG d (m 1 ) , the collector cannot link h 12 to m 1 since it does not know r 1 .…”
Section: Extended Merkle Treementioning
confidence: 99%