1999
DOI: 10.1147/sj.384.0677
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Turning pervasive computing into mediated spaces

Abstract: With pervasive computing, we envision a future in which computation becomes part of the environment. The computer forms (workstation, personal computer, personal digital assistant, game player) through which we now relate to computation will occupy only a small niche in this new computational world. Our relationship to pervasive computing will differ radically from our current relationship they have with computers. When computation becomes part of the environment, most human-computer interaction will be implic… Show more

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Cited by 40 publications
(27 citation statements)
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“…Context is the representation of the information that is relevant to the individuals and devices within the activity space [18]. A context adaptive system typically enables the user to maintain a certain application (in different forms) while roaming between different wireless access technologies, locations, devices and even simultaneously executing everyday tasks.…”
Section: Context Model For Campus Navigationmentioning
confidence: 99%
“…Context is the representation of the information that is relevant to the individuals and devices within the activity space [18]. A context adaptive system typically enables the user to maintain a certain application (in different forms) while roaming between different wireless access technologies, locations, devices and even simultaneously executing everyday tasks.…”
Section: Context Model For Campus Navigationmentioning
confidence: 99%
“…Context is the representation of the information that is relevant to the individuals and devices within the activity space [17]. A context adaptive system typically enables the user to maintain a certain application (in different forms) while roaming between different wireless access technologies, locations, devices and even simultaneously executing everyday tasks.…”
Section: Context Model For Campus Navigationmentioning
confidence: 99%
“…As user interface design moves off the desktop and into the real world, two new challenges for designers emerge: (1) developing realistic task specifications that respond to the complexity of fastchanging, real world activities, and (2) evaluating new technologies in realistic contexts. Desktop computing applications can be designed and evaluated using controlled, laboratory observation because most user interface design has nothing to do with physical space [2]. Developers of ubiquitous and mobile computing applications for the home and workplace, however, currently lack a powerful and economical assessment toolset that accounts for user activity in a broader context.…”
Section: The Problemmentioning
confidence: 99%