2018 International Conference on Information and Communication Technology for the Muslim World (ICT4M) 2018
DOI: 10.1109/ict4m.2018.00043
|View full text |Cite
|
Sign up to set email alerts
|

U-Learning: A Modern Paradigm Shift of Learning from Higher Education Students' Perspective

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(3 citation statements)
references
References 4 publications
0
3
0
Order By: Relevance
“…A virtual educational environment is characterised by various aspects, such as teachers becoming guidance counsellors; students transforming their learning into active and participative; independence in space and time through digital tools (e-mail, chat, forums, videoconferences or social networks, among others); a wide audience; interactive multimedia content through digital resources; methodological diversity in terms of pedagogical design, allowing self-instruction, collaborative learning and gamification. It is also characterised by control of student learning, or monitoring of student progress in real time with usually instantaneous feedback [69][70][71][72][73]; although student appreciation and motivation decreases in the absence of such interactions [74] and it is difficult to evaluate online in areas requiring applied practices [75].…”
Section: Discussionmentioning
confidence: 99%
“…A virtual educational environment is characterised by various aspects, such as teachers becoming guidance counsellors; students transforming their learning into active and participative; independence in space and time through digital tools (e-mail, chat, forums, videoconferences or social networks, among others); a wide audience; interactive multimedia content through digital resources; methodological diversity in terms of pedagogical design, allowing self-instruction, collaborative learning and gamification. It is also characterised by control of student learning, or monitoring of student progress in real time with usually instantaneous feedback [69][70][71][72][73]; although student appreciation and motivation decreases in the absence of such interactions [74] and it is difficult to evaluate online in areas requiring applied practices [75].…”
Section: Discussionmentioning
confidence: 99%
“…U-learning is one of the innovative approaches that enable learners to reveal varied environments and utilize the various interactions between information, object/device, and user/learner/student to form the communication environment called a U-environment, through which they can obtain the right learning content and achieve self-learning at the right place and the right time [37,38]. Education and training services are mostly available in ULEs.…”
Section: U-learning Modern Paradigm In Educationmentioning
confidence: 99%
“…VLE is an information room mediated by Advanced Information Technology (AIT), integrating various tools where both teachers and students become actors in the learning process (Kerimbayev, 2015). VLE has various characteristics such as online classroom forums, interactive multimedia content, various pedagogical designs, students following independent instruction, and collaborative and gamification-based learning (Bozkurt & Sharma, 2020;Siddiqui et al, 2018).…”
Section: Introductionmentioning
confidence: 99%