2018
DOI: 10.1109/jsyst.2018.2797080
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UBCGaming: Ubiquitous Cloud Gaming System

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Cited by 18 publications
(5 citation statements)
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“…Based on the identified issues and challenges, 20 pieces of literature were selected to discuss solutions. From the literature, the identified solutions include lag or latency compensation [17], [29], compression with encoding techniques [20], [32], [40], [41], the use of client computing power [29], [35], [42], edge computing [23], [25], [31], [43], machine learning [36], [38], [44], [45], frame adaption [46], [47], and GPU-based server selection [48], [49]. Figure 3 presents the identified solutions along with the number of references cited to review them.…”
Section: The Solutions For the Networking Issues And Challenges Of Cl...mentioning
confidence: 99%
See 1 more Smart Citation
“…Based on the identified issues and challenges, 20 pieces of literature were selected to discuss solutions. From the literature, the identified solutions include lag or latency compensation [17], [29], compression with encoding techniques [20], [32], [40], [41], the use of client computing power [29], [35], [42], edge computing [23], [25], [31], [43], machine learning [36], [38], [44], [45], frame adaption [46], [47], and GPU-based server selection [48], [49]. Figure 3 presents the identified solutions along with the number of references cited to review them.…”
Section: The Solutions For the Networking Issues And Challenges Of Cl...mentioning
confidence: 99%
“…As a result, they found that GAugur was able to improve the resource utilization of cloud gaming. In relation to the machine learning techniques used by Li et al [38], [44], Cai et al [45] applied cognitive computing to learn each cloud-based game player's status and also optimize resource allocation for different components of the game. Their experiments exhibited that better resource allocation leads to better performance and latency.…”
Section: Edge Computingmentioning
confidence: 99%
“…Cloud gaming attracts both players and game developers because of its vast advantages, two of those advantages are cloud gaming allows players to play the same game on different platforms and also enables game developers to support more platforms [5]. Moreover, UBC Games was proposed as a client-server cloud game where distributed execution of game components not into server only but to the client as well and included component-based cognitive ubiquitous gaming system [6]. Cloud gaming video using importance factor weighted peak signal-to-noise ratio (IFWPSNR) was proposed as an extension of weighted peak signal-to-noise ratio (WPSNR), where important factor (IF) table was created in three steps by creating a list of all the activities, list the objects in each activity and record all the gaze point for each object in each activity [7].…”
Section: Previous Researchmentioning
confidence: 99%
“…Cloud gaming [3] is related to a gaming BaaS that employs cloud computing services to achieve better gaming performance. First introduced in 2009 by Ross [4], cloud gaming enables workload distribution among numerous cloud servers and game clients.…”
Section: Introductionmentioning
confidence: 99%