2022
DOI: 10.1016/j.compedu.2022.104462
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Uncovering students’ problem-solving processes in game-based learning environments

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Cited by 39 publications
(13 citation statements)
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References 48 publications
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“…Numerical literacy also includes the ability to translate quantitative information that is around us (Sunderaraman et al, 2020). Model proses problem solving bukan hanya pada tataran eksperimen namun menjadi system intelligent sessua kebutuhan pendidikan lebih luas (Koike et al, 2020, Pejić & Molcer, 2021, Sun et al, 2022 or living lav (Choi et al, 2021), and game-based learning environments (Liu & Israel, 2022).…”
Section: ▪ Results and Disscussionmentioning
confidence: 99%
“…Numerical literacy also includes the ability to translate quantitative information that is around us (Sunderaraman et al, 2020). Model proses problem solving bukan hanya pada tataran eksperimen namun menjadi system intelligent sessua kebutuhan pendidikan lebih luas (Koike et al, 2020, Pejić & Molcer, 2021, Sun et al, 2022 or living lav (Choi et al, 2021), and game-based learning environments (Liu & Israel, 2022).…”
Section: ▪ Results and Disscussionmentioning
confidence: 99%
“…Regarding the affective aspect, some scholars have found that game-based learning can help improve learners’ learning motivation (e.g., Bai et al, 2020; Höyng, 2022; Liu et al, 2023). Regarding skills, some scholars deemed that game-based learning may improve learners’ problem-solving skills (e.g., (Liu & Israel, 2022). When solving problems, learners use cognition and relevant skills to reach the game goal and cultivate relevant knowledge.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Recent research has focused on how games enhance students’ basic programming concepts (Demİrkiran & Tansu Hocanin, 2021; Ke, 2014; Ouahbi et al, 2015) and problem-solving abilities (Liu & Israel, 2022). The game-based learning strategy may allow learners to design game levels and interesting and fantasy backgrounds to feel the people, things, or interesting content in the scene.…”
Section: Literature Reviewmentioning
confidence: 99%
“…All coded features in the gameplay logs are presented in Table 3. To build a model, we utilized these game log-based data features that were deployed and reported in prior research (Asbell-Clarke et al, 2021;Liu & Israel, 2022;Rowe et al, 2021).…”
Section: Gameplay Logsmentioning
confidence: 99%