Proceedings of the 18th ACM International Conference on Interaction Design and Children 2019
DOI: 10.1145/3311927.3323144
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Understanding Context in Children's Use of Smartwatches for Everyday Science Reflections

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Cited by 9 publications
(6 citation statements)
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“…The other strand of research focuses on reflection which is the synchronous activity during the learning processes. This reflection practice can be defined as collaborative reflection-in-action or reflection-in-making (Chu, Garcia, & Nam, 2019;P. Gourlet et al, 2016a,;b Hook et al, 2013;Schoffelen et al, 2013).…”
Section: Reflection In the Collaborative Learning Settingmentioning
confidence: 99%
See 1 more Smart Citation
“…The other strand of research focuses on reflection which is the synchronous activity during the learning processes. This reflection practice can be defined as collaborative reflection-in-action or reflection-in-making (Chu, Garcia, & Nam, 2019;P. Gourlet et al, 2016a,;b Hook et al, 2013;Schoffelen et al, 2013).…”
Section: Reflection In the Collaborative Learning Settingmentioning
confidence: 99%
“…In light of the reflection-in-action support techniques, textual-based questions as the prompts are dominating in supporting reflection externalization (Chu et al, 2019;Davis, 2003). The function of questions is to give a cognitive focus on reflection during the learning process.…”
Section: Tools That Support Reflection-in-action In the Collaborative...mentioning
confidence: 99%
“…Only one study [99] allowed children to take the technologies individually into their everyday contexts, relying on the children's natural interactions and embodiment in their settings outside of the classroom. Chu et al also gave the students smartwatches and allowed them to record their objects and locations that led to certain scientific reflections.…”
Section: Physical/environmental Contextsmentioning
confidence: 99%
“…Use of embodied memory: One of the potential areas which did not see much focus was the exploration of more embodied designs and experiments that encourage reflection on everyday interactions and the use of ordinary daily objects as memory palaces by offloading cognition [117]. The only study we found to use was Chu et al [99] which allowed children to test their embodied technology in their everyday contexts. More research could be conducted on how spatial locations and metaphors affect memory, and there is also a need to explore how we can store and retrieve information by using the whole body (e.g.…”
mentioning
confidence: 99%
“…A key issue in learning programming, especially among young learners, is that they do not have a clear idea how programming and computer science are relevant to their daily life [GCNB18,CGN19]. Previous work have been done on how to teach basic programming concepts, using block-based programming and tangible objects like robots [MM19,PHEC17] [KD18], LED lights, etc.…”
Section: Related Workmentioning
confidence: 99%